coolfact 10 Posted September 3, 2016 I have decided to get back to some arma scripting after some time apart from arma 3, however doing so resulted in some of my scripts not working anymore, I found out that the problem lie with the 'synchronizedObjects' command, however can't see any problems with the code, and a quick search didn't give a hint about problems with this command. In the mission i have placed a game logic, where i want to synchronize both vehicles and ammo box's to said game logic, but when I used 'synchronizedObjects' command: systemchat format["Sync. objects: %1",synchronizedObjects this]; only the ammo box's gets listed, I know it worked with vehicles 8 month ago, so did this command get changed? Share this post Link to post Share on other sites
davidoss 552 Posted September 3, 2016 Works well for me synchronizedObjects vehicleRespawnModule1 [97659600# 1780371: heli_transport_01_f.p3d,a5ebc100# 1780345: heli_transport_03_f.p3d,a0ff0100# 1780366: heli_light_01_f.p3d,a3d45d00# 1780333: supplydrop.p3d] Share this post Link to post Share on other sites
coolfact 10 Posted September 3, 2016 Ok fixed the script apparently it was my waituntil line which gave me trouble... waitUntil {sleep 0.2; !isNull player || time > 0}; Which leads me to why would synchronizedObjects having trouble if one pause the script for 200 miliseconds? is the synchronization with vehicles broken after game start? Share this post Link to post Share on other sites