foxtin 15 Posted August 30, 2016 So my character's identity is Chinese, and his face is chinese, and his voice is Chinese02. But everytime I start the mission and order my squad to do something it always turns to an american voice and my face turns into an american's face. Share this post Link to post Share on other sites
barbolani 198 Posted August 30, 2016 I think thats because in editor the profile settings override the game settings, same as in MP. Try export to SP and see the results? Share this post Link to post Share on other sites
foxtin 15 Posted August 30, 2016 I think thats because in editor the profile settings override the game settings, same as in MP. Try export to SP and see the results? What do you mean export to SP? Share this post Link to post Share on other sites
theend3r 83 Posted August 30, 2016 That's strange. Do you use the setIdentity command? If yes, try running it from the debug console during the mission, if not, try it. Share this post Link to post Share on other sites
jstibbsy 54 Posted August 31, 2016 class CfgIdentities { class Chinese_man1 { name="" //put name of unit here; nameSound = ""; //what you want people to call you in group face="AsianHead_A3_05"; //from 01 to 06 glasses="None"; speaker="Male02CHI"; //from 1- 3 pitch= 1; }; }; Chuck that in the description.ext and in the units init:this setIdentity "Chinese_man1"; Share this post Link to post Share on other sites