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foxtin

Player Character not changing Identity voice

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So my character's identity is Chinese, and his face is chinese, and his voice is Chinese02. But everytime I start the mission and order my squad to do something it always turns to an american voice and my face turns into an american's face.

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I think thats because in editor the profile settings override the game settings, same as in MP. Try export to SP and see the results?

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I think thats because in editor the profile settings override the game settings, same as in MP. Try export to SP and see the results?

What do you mean export to SP?

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That's strange. Do you use the setIdentity command? If yes, try running it from the debug console during the mission, if not, try it.

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class CfgIdentities
{
class Chinese_man1
{
name="" //put name of unit here;
nameSound = ""; //what you want people to call you in group
face="AsianHead_A3_05"; //from 01 to 06 
glasses="None";
speaker="Male02CHI"; //from 1- 3
pitch= 1;
};
};
Chuck that in the description.ext and in the units init:
this setIdentity "Chinese_man1";

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