billybob12 0 Posted November 5, 2002 Im havin trouble here, I want an enemy, EAST, to sit in the woods and wait until the WEST arrives in a general location. I know you need a trigger for the area the West will arrive in, but what exactly do you do? Is there a specific command that will make the enemy hold at one waypoint until WEST is detected in the area, then move to next waypoint? I tried searchin forum...but got nothing... Share this post Link to post Share on other sites
JRMZ 0 Posted November 5, 2002 yes that is quit simple. you have to synchronise the waypoints with the trigger thats all. The synchronise option is also in the top of the editor screen. Just drag a line from the waypoint to the trigger. gl Share this post Link to post Share on other sites
billybob12 0 Posted November 5, 2002 OOOOHHHHHH, ok. I gues that comes from me only learning how to use the synchronize function just 2 days ago... Share this post Link to post Share on other sites
BaronVonRed 0 Posted November 6, 2002 I would use the sync, too, but it would also work if you put in the trigger activation field: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> enemy1 domove getmarkerpos("label") OR enemy1 domove getpos(player) <span id='postcolor'> But that works better when you are working with an AI that has a waypoint patrol route that is cycling and you want him to break out of his route. Doesn't work too well with aircraft, though. Share this post Link to post Share on other sites