barbolani 198 Posted August 26, 2016 Hi! I am experiencing something very weird and opposite of what Biki states and what it's been working allways. If you in MP use locally player setCaptive true, it's having no global effects. Have tested and the only way to make it work has been [player,true] remoteExec ["setCaptive"]; Are you experiencing the same? Thanks in advance. Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted August 26, 2016 In my experience it works fine, but is subject to a3 simulation bubble. If target is close to you it works great, but if target is across the map it will take some time to update remotely. //server unit setcaptive true; //client player distance unit // 500 captive unit // true player distance unit // 8000 captive unit // false Share this post Link to post Share on other sites
barbolani 198 Posted August 26, 2016 Good to know! But my tests are done with the AI in front of my nose.... Share this post Link to post Share on other sites