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maxjoiner

Max Life Pack -Compatibility Bug...

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Hi all,

I've done a big Mod with many vehicles and units and other...

 

http://www.armaholic.com/page.php?id=29074

but it has a compatibility bug between addons...
that is I can't use my Mod together to others addons/mods...

I tried to fix it, also using others addons to watch as they work..

But despite my efforts, I can't fix it....

 

Know bugs are:

 

For others addons Cars the front wheel side driver is blocked.

 

For my Mod Cars the front wheels fly near the car... (sometime)

 

Any ideas?!

 

Somebody can help me?

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I haven't errors, (messages or error popup),

 

the bugs are wrote in the first post....

 

Thanks for your reply...

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Usually caused by not using a unique skeleton name hence causing conflicts with other addons.

 

Setting cfgModel and cfgSkeleton class to p3d name is common practice (use your own prefix to prevent issues with other mods)

 

Change the classname in your cfgSkeletons to p3d name:

class A3PL_Mustang: Car
{
	skeletonInherit="Car";
	skeletonBones[]=
	{
		"reverse_light","",
		"daylights","damageHide",
		"doorL","",
		"doorR","",
		"Indicators", "",
		"Indicator_L", "Indicators",
		"Indicator_R", "Indicators",
			
		"trunk","",
		"trunkinside","",
			
		"ignition","",
		"carPanel","",
		"lightSwitch","",
	};
};

Make sure you change your skeletonName in cfgModels as well.

class A3PL_Mustang: Car
{
	skeletonName = "A3PL_Mustang";
	sectionsInherit = "Car";
        ...
};

That should fix your issue.

 

-Kane

arma3projectlife.com

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