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phil671

Waypoints Basics Rules Requested

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Hello everyone,
 
discovering the EDEN ......So i´m back "practicing" trying to set up a basic mission.
 
Here is the scene :
 
A  helicopters patrol flying around a camp base . 3 waypoints with the action "move"

 

captur10.jpg

 

I want them not to run out of fuel and flying in circle.At this moment they stop at the B WAYPOINT

 

Thanks for your help .

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Place a fourth waypoint next to the first one, set the type to cycle.

At the first "MOVE" waypoint enter this in the on Activation field:

vehicle this setfuel 1;

Cheers

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Place a fourth waypoint next to the first one, set the type to cycle.

At the first "MOVE" waypoint enter this in the on Activation field:

vehicle this setfuel 1;

Cheers

 

Thank you it works perfectly ;)

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And if i want a Helicopter getting , let say to the second waypoint, to stabilaze to a specific altitude, but not landing and after 10 seconds move away :

 

I add to my second waypoint  in the waypoint timer: 10 / 10 / 10 

 

and a third waypoint making the chopper move after being stopped in the air 10 second 

 

 

But for the altitude i don´t know.

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altitude commands are kind of borked right now, you could try this in the on Activation field:

vehicle this flyinheight 10;

Will make the chopper fly at 10m above terrain.

 

Cheers

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