phronk 898 Posted August 6, 2016 Is there a command that can be used to get AI to watch an object/target with their weapon fixed on it while moving? I can get the AI to move to a location and THEN watch the target, but they don't sidestep while aiming at a target. I'd like to start scripting a proof-of-concept for AI clearing buildings with house positions and it's important to get the sidestepping of AI while their weapon is fixed on a target added so they can pie corners and doorways. Thanks! Share this post Link to post Share on other sites
jstibbsy 54 Posted August 6, 2016 have you tried: doTarget _unit;?and having a move waypoint activate at the same time. Share this post Link to post Share on other sites
phronk 898 Posted August 6, 2016 I've tried doTarget, doWatch, and lookAt:doTarget: the targeting unit will keep weapon raised, but will not face target when moving; will only face target when stationary. Additionally, the targeting unit will engage/fire at target, even if target is friendly. doWatch: the targeting unit's head will lock onto the target, but the body will not face the target lookAt:​ the targetting unit will only face the target when stationary, but the targeting unit seems to rotate very slowly towards the target if not already facing him Share this post Link to post Share on other sites