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Goro

Animations do not initialize propely at first mission launch.

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Hi, so I've noticed a weird bug at my mission. If the mission is launched for the first time, the animations don't work, aswell setpos may not work propely at all. However, if you restart the mission everything is fine. Is it just me, my mission or something else? (I suspect the engien here, but I'm not sure). Are you guys also expierencing this issue? Let me know!

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You need to provide use a bit more information about what you are doing.

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You need to provide use a bit more information about what you are doing.

 

I've setup a trigger with switchmoves and playmoves in the expression. The problem is when I preview them on the Editor, they work all fine. But when I go over scenarios and I want to play the mission, they will not initialize at first. I have to restart the mission to make them correct. Here are all of the animations I've used:

 

dead1 switchmove "KIA_DRIVER_MANTIS";
dead2 switchmove "KIA_GUNNER_STANDUP01";
dead3 switchmove "KIA_DRIVER_UGV_01";
dead4 switchmove "STATIC_DEAD";
dead5 switchmove "KIA_HELI_ATTACK_02_CARGO";
dead6 switchmove "KIA_DRIVER_MANTIS";
dead7 switchmove "KIA_DRIVER_UGV_01";
dead8 switchmove "KIA_HELI_ATTACK_02_CARGO";
dead9 switchmove "KIA_PASSENGER_BOAT_HOLDLEFT";
dead10 switchmove "KIA_GUNNER_STANDUP01";
dead11 switchmove "KIA_DRIVER_MANTIS";
dead12 switchmove "STATIC_DEAD";
dead13 switchmove "KIA_PASSENGER_BOAT_HOLDLEFT";
dead14 switchmove "KIA_DRIVER_UGV_01";
dead15 switchmove "KIA_HELI_ATTACK_02_CARGO";
dead16 switchmove "KIA_GUNNER_STANDUP01";
dead17 switchmove "STATIC_DEAD";
dead18 switchmove "KIA_DRIVER_MANTIS";
dead19 switchmove "KIA_PASSENGER_BOAT_HOLDLEFT";
dead20 switchmove "KIA_DRIVER_UGV_01";
dead21 switchmove "KIA_HELI_ATTACK_02_CARGO";
dead22 switchmove "KIA_GUNNER_STANDUP01";
p1 switchmove "KIA_PASSENGER_BOAT_HOLDLEFT";
Pilot switchmove "Acts_AidlPsitMstpSSurWnonDnon";

Dunno what's going on. I have this in my init.sqf:

 

sleep 0.2;
execvm "Dead.sqf";
Mypath = compile preprocessFile "path.sqf";

Mypath is a custom AI path, so don't look at it.

 

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