phoenixy 1 Posted August 2, 2016 Good afternoon I have a small problem,mine terrainbuilder crasht whole if I want to activate keypoints i hope anyone can help me pls Share this post Link to post Share on other sites
dragonsyr 21 Posted August 3, 2016 mine too.... i have a workaround for this. make a new object layer. place an object in the places you want your names. export objects to file. then, delete the new object layer. open the txt file and you will see your objects with format like this "wall_stone";207528.359375;10881.641601;160.909866;0.000000;0.039565;1.000000;-0.000286; make a new file with name CNames.hpp. in the root of your island copy this into class my_place1 //don't use spaces for your names on class lines { name="My place"; position[]={0000,00000}; type="NameLocal"; radiusA=100; radiusB=100; }; class my_city { name="my city"; position[]={0000,00000}; type="NameCity"; radiusA=150; radiusB=150; then change the names and copy the position of your objects in there as example , from the object above , use only the first two numbers (without dot) 207528 and 10881 like position[]={207528,10881}; finish your places and use the CNames.hpp as required (this is another part in your config.cpp) i hope that help you.... it is not a big deal...... edit if you dont want to add and export anything , you can use the cursor information in TB to find the coordinates of the places you want. Also , you can use the following types for your names in Arma 3 NameCity NameCityCapital NameMarine NameVillage NameLocal (Will return names like Airport) Hill Mount Airport (On Tanoa only. Tanoan airports have their own location type. On Altis and Stratis, airports are NameLocal) 1 Share this post Link to post Share on other sites
phoenixy 1 Posted August 3, 2016 Thank you. It works :) 1 Share this post Link to post Share on other sites