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phoenixy

Terrainbuilder keypoints problem

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Good afternoon I have a small problem,
mine terrainbuilder crasht whole if I want to activate keypoints

 

i hope anyone can help me pls

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mine too....

i have a workaround for this.

make a new object layer. place an object in the places you want your names.

export objects to file.

then, delete the new object layer.

open the txt file and you will see your objects with format like this

"wall_stone";207528.359375;10881.641601;160.909866;0.000000;0.039565;1.000000;-0.000286;

make a new file with name CNames.hpp. in the root of your island

copy this into

class my_place1 //don't use spaces for your names on class lines
{
	name="My place";
	position[]={0000,00000};
	type="NameLocal";
	radiusA=100;
	radiusB=100;
};
class my_city
{
	name="my city";
	position[]={0000,00000};
	type="NameCity";
	radiusA=150;
	radiusB=150;

then change the names and copy the position of your objects in there

as example , from the object above , use only the first two numbers (without dot) 207528 and 10881 like    position[]={207528,10881};

 

finish your places and use the CNames.hpp as required (this is another part in your config.cpp)

 

i hope that help you.... it is not a big deal......

 

edit if you dont want to add and export anything , you can use the cursor information in TB to find the coordinates of the places you want.

 

Also , you can use the following types for your names

in Arma 3

  • NameCity
  • NameCityCapital
  • NameMarine
  • NameVillage
  • NameLocal (Will return names like Airport)
  • Hill
  • Mount
  • Airport (On Tanoa only. Tanoan airports have their own location type. On Altis and Stratis, airports are NameLocal)
  • Like 1

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