BomosBoy 13 Posted July 24, 2016 I have a short question: Do i need to use the parameters from onPlayerKilled(<oldUnit>, <killer>) or onPlayerRespawn(<newUnit>, <oldUnit)? Because i simply can use <player> cause its the same as the killed unit.... Example. _oldUnit = _this select 0; //1. _oldUnit setVariable["blub", true]; //2. player setVariable["blub", true]; //3. blub = true; Whats the difference if i use this on the same unit (player == _oldUnit)? Share this post Link to post Share on other sites
R3vo 2654 Posted July 24, 2016 You answered your question yourself. If player is the same as _oldUnit, than you can obviously use the player variable. Share this post Link to post Share on other sites