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dr death jm

does the new server.arma3profile work?

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 class Custom
 {
  description = "Custom difficulty set by the player.";
  levelAI = "AILevelMedium";
  class Options
  {
   reducedDamage = 1;
   groupIndicators = 1;
   friendlyTags = 2;
   enemyTags = 2;
   detectedMines = 0;
   commands = 1;
   waypoints = 1;
   weaponInfo = 1;
   stanceIndicator = 0;
   staminaBar = 0;
   weaponCrosshair = 1;
   visionAid = 1;
   squadRadar = 1;
   thirdPersonView = 1;
   cameraShake = 0;
   scoreTable = 0;
   deathMessages = 0;
   vonID = 0;
   mapContent = 1;
   autoReport = 0;
   multipleSaves = 0;
  };
  displayName = "Custom";
  optionDescription = "Custom difficulty set by the player.";
  optionPicture = "\A3\Ui_f\data\Logos\arma3_white_ca.paa";
 };

 

 

if so  what is the proper look?

I noticed there was no version included ..

thanks

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You'll want to add this to your server.cfg as well:

difficulty = "Custom";

In the same file:

class Missions
{

	class COOP_Enemy_Assault_Tanoa_Nato
	{
		template = "enemy_assault_co36_v3n.Tanoa"; // omit the .pbo suffix
		difficulty = "Custom"; // difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config)
	};

};

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yeah I tested this before , and I couldn't change any setting, also doesn't say custom ontil a mission is loaded ..

basically I was stuck to some default setting that said custom  ...

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 class Custom
 {
  displayName = $STR_Difficulty_Custom;     //Name of the difficulty preset.
 
                //All options of the Custom preset are set by the engine. The values in config
  class Options
  {
   // Simulation
   reducedDamage = 1;    // Reduced damage (0 = disabled, 1 = enabled)
 
   // Situational awareness
   groupIndicators = 2;      // Group indicators   (0 = never, 1 = limited distance, 2 = always)
   friendlyTags = 1;         // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
   enemyTags = 0;            // Enemy name tags    (0 = never, 1 = limited distance, 2 = always)
   detectedMines = 1;        // Detected mines     (0 = never, 1 = limited distance, 2 = always)
   commands = 1;             // Commands           (0 = never, 1 = fade out, 2 = always)
   waypoints = 1;            // Waypoints          (0 = never, 1 = fade out, 2 = always)
 
   // Personal awareness
   weaponInfo = 1;           // Weapon info        (0 = never, 1 = fade out, 2 = always)
   stanceIndicator = 1;      // Stance indicator   (0 = never, 1 = fade out, 2 = always)
   staminaBar = 0;       // Stamina bar (0 = disabled, 1 = enabled)
   weaponCrosshair = 0;  // Weapon crosshair (0 = disabled, 1 = enabled)
   visionAid = 1;        // Vision aid (0 = disabled, 1 = enabled)
 
   // View
   thirdPersonView = 1;  // 3rd person view (0 = disabled, 1 = enabled)
   cameraShake = 0;      // Camera shake (0 = disabled, 1 = enabled)
 
   // Multiplayer
   scoreTable = 1;       // Score table (0 = disabled, 1 = enabled)
   deathMessages = 1;    // Killed by (0 = disabled, 1 = enabled)
   vonID = 1;            // VON ID (0 = disabled, 1 = enabled)
 
   // Misc
   mapContent = 1;       // Extended map content (0 = disabled, 1 = enabled)
   autoReport = 1;       // Automatic reporting (0 = disabled, 1 = enabled)
   multipleSaves = 0;    // Multiple saves (0 = disabled, 1 = enabled)
  };
 };
};

 

 

with

 

 

 

class 
Missions { class 
COOP_Enemy_Assault_Tanoa_Nato { template = "some mission.altis"; // omit the .pbo suffix difficulty = "Custom"; // difficulty: recruit, regular, veteran or mercenary (see 
CfgDifficulties in the main game config) 
}; }; 

 

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