dr death jm 117 Posted July 14, 2016 class Custom { description = "Custom difficulty set by the player."; levelAI = "AILevelMedium"; class Options { reducedDamage = 1; groupIndicators = 1; friendlyTags = 2; enemyTags = 2; detectedMines = 0; commands = 1; waypoints = 1; weaponInfo = 1; stanceIndicator = 0; staminaBar = 0; weaponCrosshair = 1; visionAid = 1; squadRadar = 1; thirdPersonView = 1; cameraShake = 0; scoreTable = 0; deathMessages = 0; vonID = 0; mapContent = 1; autoReport = 0; multipleSaves = 0; }; displayName = "Custom"; optionDescription = "Custom difficulty set by the player."; optionPicture = "\A3\Ui_f\data\Logos\arma3_white_ca.paa"; }; if so what is the proper look? I noticed there was no version included .. thanks Share this post Link to post Share on other sites
kylania 568 Posted July 14, 2016 You'll want to add this to your server.cfg as well: difficulty = "Custom"; In the same file: class Missions { class COOP_Enemy_Assault_Tanoa_Nato { template = "enemy_assault_co36_v3n.Tanoa"; // omit the .pbo suffix difficulty = "Custom"; // difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config) }; }; Share this post Link to post Share on other sites
dr death jm 117 Posted July 14, 2016 yeah I tested this before , and I couldn't change any setting, also doesn't say custom ontil a mission is loaded .. basically I was stuck to some default setting that said custom ... Share this post Link to post Share on other sites
dr death jm 117 Posted July 15, 2016 class Custom { displayName = $STR_Difficulty_Custom; //Name of the difficulty preset. //All options of the Custom preset are set by the engine. The values in config class Options { // Simulation reducedDamage = 1; // Reduced damage (0 = disabled, 1 = enabled) // Situational awareness groupIndicators = 2; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 1; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 1; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 1; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 1; // Waypoints (0 = never, 1 = fade out, 2 = always) // Personal awareness weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 1; // Stance indicator (0 = never, 1 = fade out, 2 = always) staminaBar = 0; // Stamina bar (0 = disabled, 1 = enabled) weaponCrosshair = 0; // Weapon crosshair (0 = disabled, 1 = enabled) visionAid = 1; // Vision aid (0 = disabled, 1 = enabled) // View thirdPersonView = 1; // 3rd person view (0 = disabled, 1 = enabled) cameraShake = 0; // Camera shake (0 = disabled, 1 = enabled) // Multiplayer scoreTable = 1; // Score table (0 = disabled, 1 = enabled) deathMessages = 1; // Killed by (0 = disabled, 1 = enabled) vonID = 1; // VON ID (0 = disabled, 1 = enabled) // Misc mapContent = 1; // Extended map content (0 = disabled, 1 = enabled) autoReport = 1; // Automatic reporting (0 = disabled, 1 = enabled) multipleSaves = 0; // Multiple saves (0 = disabled, 1 = enabled) }; };}; with class Missions { class COOP_Enemy_Assault_Tanoa_Nato { template = "some mission.altis"; // omit the .pbo suffix difficulty = "Custom"; // difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config) }; }; Share this post Link to post Share on other sites