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So I have been trying to figure this out for quite some time, and I need some help.

 

The idea is: there is a hostage, you rescue them and then need to extract.

 

I have the hostage set up, it will join group on trigger, be saved, etc. However, I am having trouble with the extract. I can get the hostage unit to join a different group, and am trying to have a helicopter come in and pick them up. I have the hostage group with the pilot, and have a load waypoint set. However, the helicopter doesn't land, and the unit just runs around aimlessly trying to board the chopper. If I set a LAND waypoint, the helicopter doesn't wait for the trigger on the hold waypoint, AND the unit still doesn't load into the helicopter. 

 

I feel like this is something ridiculously simple that I should be able to figure out. 

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Rescue the hostage, run towards the approaching helicopter, fade to black.  Mission success!   Synchronizing all of that is not simple, just ending after the meat of the mission is much less stress. :)

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The most simple solution is to have the hostage join the players group and be done with it.

Doing this without the unit joining the player will require a few well thought out scripts to make it fool and bullet proof.

 

Cheers

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Speaking of the "Join" waypoint, is there a way to have the "hostage" join your group with NO formation? It's weird and slightly awkward that you save him and he runs off to his spot in the formation BEFORE joining (assuming that is ACTUALLY what is happening. It's hard to tell but definitely how it seems. Especially when considering in most MP missions, you and your squad don't typically move in a set formation. Not to mention the fact that quite often, especially on Tonoa, the pathing gets completely screwed up with trees, stumps, bushes, doors, etc. Thanks in advance!

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Been trying to figure this out myself as well how did you trigger the hostage to follow the group

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