patpowercat 7 Posted July 13, 2016 So I have been trying to figure this out for quite some time, and I need some help. The idea is: there is a hostage, you rescue them and then need to extract. I have the hostage set up, it will join group on trigger, be saved, etc. However, I am having trouble with the extract. I can get the hostage unit to join a different group, and am trying to have a helicopter come in and pick them up. I have the hostage group with the pilot, and have a load waypoint set. However, the helicopter doesn't land, and the unit just runs around aimlessly trying to board the chopper. If I set a LAND waypoint, the helicopter doesn't wait for the trigger on the hold waypoint, AND the unit still doesn't load into the helicopter. I feel like this is something ridiculously simple that I should be able to figure out. Share this post Link to post Share on other sites
kylania 568 Posted July 13, 2016 Rescue the hostage, run towards the approaching helicopter, fade to black. Mission success! Synchronizing all of that is not simple, just ending after the meat of the mission is much less stress. :) Share this post Link to post Share on other sites
Grumpy Old Man 3545 Posted July 13, 2016 The most simple solution is to have the hostage join the players group and be done with it. Doing this without the unit joining the player will require a few well thought out scripts to make it fool and bullet proof. Cheers Share this post Link to post Share on other sites
kylania 568 Posted July 13, 2016 More details on your Reddit cross post, but here's a little demo mission of a quick and dirty way of doing this. Share this post Link to post Share on other sites
thedubl 43 Posted July 13, 2016 I just a few weeks ago put this up for someone. Within the small bit of code it will show you how to create a unit unassign the group and then ceate a action to join the player group. https://forums.bistudio.com/topic/192266-objective Just my two cents. dub Share this post Link to post Share on other sites
Ironhorse 0 Posted July 19, 2016 Speaking of the "Join" waypoint, is there a way to have the "hostage" join your group with NO formation? It's weird and slightly awkward that you save him and he runs off to his spot in the formation BEFORE joining (assuming that is ACTUALLY what is happening. It's hard to tell but definitely how it seems. Especially when considering in most MP missions, you and your squad don't typically move in a set formation. Not to mention the fact that quite often, especially on Tonoa, the pathing gets completely screwed up with trees, stumps, bushes, doors, etc. Thanks in advance! Share this post Link to post Share on other sites
tekkwiz 0 Posted July 19, 2016 Been trying to figure this out myself as well how did you trigger the hostage to follow the group Share this post Link to post Share on other sites