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navydoctom

AI controlled aircraft

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A suggestion - can we make aircraft in general assess the terrain around them so when you set a specific alt to fly at (say 2000) is doesn't try to fly relative to the terrain height? For instance - If I'm on a map where the highest point is say 500 meters, and I set my "this flyinheight" to 1500, its not going to fly at a (for lack of a better word) radar height of 1500 meters, but fly at 1500 meters above sea level? If that makes sense.

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Has something changed with flyinheight (2000) would usually just have the AI fly in circles and not follow waypoints anyway.

Aircraft should be able to fly at a set height using the new command Heliname flyInHeightASL [200, 100, 400]; 

ASL being above see level 

200 = safe/careless  

100 = combat

400 = stealth

 

The aircraft still seemed to be responding to terrain the last time I checked although I wasn't looking closely at that aspect.

 

I was checking  flyinheight in general as it's now  broken in Tanoa, aircraft will not fly lower than around 35 meters, they work fine on other maps.

 

I can't check anything right now as a couple of hardrives have died. 

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