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Birkoff

Eternal trigger

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How do I make a trigger that is always-on and executes a script all the time with or without ppl within the trigger radius.

What am onto is making a mortar script that continues to bomb a village with random second delay between each shell is fired.

I've got the "mortar to fire" and wait random seconds before it quits the script, but how do I get it to continue loop (surely a goto within the same script is a baaad idea ?)

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Couldn't you create a trigger and set it to repeat and activate by logic and then create a logic and place it inside the trigger area.

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Hey, Birkoff what is the script your using? I've been trying forever to get fires to come in but I never type the right thing. Any help would be apreciated

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JR ADAMS;

I'm just using a simple camcreate to put in a shell/heat of different size to fake artillery.

like :

boom = "heat105" camcreate [x,y,z]

Not ready with the script yet gonna extend it so I can have 2 persons working togheter as 1) spotter and 2) fire & forget smile.gif

so far all it does it let me using the radio menu to call in fire support at 50/75/100/150/200/250meter range from where I view(and forward) then drop * "bombs" in a random pattern upto 30m away from center of where I radioed in artillery. But since there's no such thing as realistic artillery in OFP it's a faked one using that camcreate thing.

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