Birkoff 0 Posted December 16, 2001 How do I make a trigger that is always-on and executes a script all the time with or without ppl within the trigger radius. What am onto is making a mortar script that continues to bomb a village with random second delay between each shell is fired. I've got the "mortar to fire" and wait random seconds before it quits the script, but how do I get it to continue loop (surely a goto within the same script is a baaad idea ?) Share this post Link to post Share on other sites
Dirt 0 Posted December 16, 2001 Couldn't you create a trigger and set it to repeat and activate by logic and then create a logic and place it inside the trigger area. Share this post Link to post Share on other sites
JR ADAMS 0 Posted December 17, 2001 Hey, Birkoff what is the script your using? I've been trying forever to get fires to come in but I never type the right thing. Any help would be apreciated Share this post Link to post Share on other sites
Birkoff 0 Posted December 18, 2001 JR ADAMS; I'm just using a simple camcreate to put in a shell/heat of different size to fake artillery. like : boom = "heat105" camcreate [x,y,z] Not ready with the script yet gonna extend it so I can have 2 persons working togheter as 1) spotter and 2) fire & forget so far all it does it let me using the radio menu to call in fire support at 50/75/100/150/200/250meter range from where I view(and forward) then drop * "bombs" in a random pattern upto 30m away from center of where I radioed in artillery. But since there's no such thing as realistic artillery in OFP it's a faked one using that camcreate thing. Share this post Link to post Share on other sites