PCanas 5 Posted July 8, 2016 Hello! So several questions... 1 Let's say there's an area A. This area is patrolled by several opfor teams/squads, let's say Squad 1 (S1) and Squad 2. (S2) Blufor comes in, as stealthy as possible. Engages S1. S2 does not react because it's in the other side of the area and blufor is using silenced weapons with subsonic ammo (or whatever reason). Obviously, S1 detects blufor. Now here's the thing: if x seconds after beeing detected by S1 any member of S1 is still alive, an alarm is triggered. In other words, you have x time to kill the squad that detects you, or they'll sound the alarm. Is it possible? 2 Explosions will be heard in the region, so grenades, mines, explosive charges, etc will sound the alarm, with no or little time delay. Is it possible? 3 After the alarm has been activated (it will only sound for a few seconds), every opfor in the region becomes permanently alerted. Also, the detecting squad will communicate blufor position to an artillery team, wich in turn will attack blufor in that position (until blufor is dead, or for x seconds, or while blufor is in area A). Is it possible? Thanks in advance :) Share this post Link to post Share on other sites
kylania 568 Posted July 8, 2016 1. Trigger with Detected by OPFOR with Countdown Values set to whatever delay you wanted. OnAct would be a check if any OPFOR are in the area, if so alarm goes off. Might want a trigger for each side of the area to cover both groups. 2. "Fired" eventHandlers could do this. 3. setCombatMode, reveal and doArtilleryFire are commands which might be helpful in this case. 1 Share this post Link to post Share on other sites
PCanas 5 Posted July 22, 2016 Thanks for the answers :) I've been out these days, but I've finally managed to try the solution for point 1, the alarm. I made the alarm go off only x seconds after detection, and managed to activate it only if a there's still any member of the squad alive. Now the problem is, turning off the alarm. The alarm sound is annoying as hell, and I want it to sound for only a few seconds. How can I make it happen? Plus, how can I make it play a custom sound? Share this post Link to post Share on other sites