oddballsix 19 Posted July 7, 2016 Tilion confirmed the functionality exists in the engine in July 2013:https://forums.bistudio.com/topic/146430-reflector-lights/#entry2372239 I created a new system listing to help track this, but couldnt integrate past / legacy items: https://feedback.bistudio.com/T119160 This has been raised as a feature with no BI response for literally years: March 2013 https://feedback.bistudio.com/T59877 June 2013 https://feedback.bistudio.com/T68596 June 2014 https://feedback.bistudio.com/T77584 June 2014 https://feedback.bistudio.com/T77590 Directional lights also need to create a small amount of off-axis illumination based on reflections and the light sourcing: May 2014 https://feedback.bistudio.com/T98482 2 Share this post Link to post Share on other sites
kylania 568 Posted July 7, 2016 Because we got awesome new Thermal/NVG goggles now and would just shoot out the lights anyways? :) 1 Share this post Link to post Share on other sites
oddballsix 19 Posted July 7, 2016 A cursory search is showing a multitude of threads where people needed this feature in ARMA 3: https://forums.bistudio.com/topic/174500-there-is-any-way-to-emulate-a-flashlight-without-using-a-flashlight/?hl=spotlight#entry2730047 https://forums.bistudio.com/topic/176903-making-a-light-sweep-an-area/?hl=spotlight#entry2775315 1 Share this post Link to post Share on other sites
austin_medic 109 Posted July 8, 2016 technically it is very possible to steer the light from the pointlights into a single focused direction, of course its not very easy to get the desired effect pointing the way you want it, I was able to get it to change direction by attaching the light to an object then moving it around (setLightAttenuation) 1 Share this post Link to post Share on other sites
oddballsix 19 Posted July 13, 2016 technically it is very possible to steer the light from the pointlights into a single focused direction, of course its not very easy to get the desired effect pointing the way you want it, I was able to get it to change direction by attaching the light to an object then moving it around (setLightAttenuation) I think the challenge is creating the directional light in the first place and attaching it to editor objects. Delving into class names and class attachment rather than having a scripting interface like we do with "orb" lights is a significant limitation to do things like prisons, directional night lighting for landing spotlights, and many other things I am sure I havent thought of but others will. Share this post Link to post Share on other sites
x3kj 1247 Posted July 13, 2016 another light thing they broke in update 1.56 unintentionally (i hope): Lights for Turrets https://feedback.bistudio.com/T118330 Share this post Link to post Share on other sites
Tajin 349 Posted July 14, 2016 Hrm... this limitation is really annoying, been waiting quite a while for it to get fixed. The have spotlights in their engine (most vehicles have them) we just can't creat them via script. So yes this change would actually require minimal effort for them. What we have: #lightpoint What has to be added: #lightspot Simple as that. 1 Share this post Link to post Share on other sites