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Rebel Man

Proper way to configure a wall

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Hello there...

 

I've been trying to configure a wall in visual studio, I've wrote this type of inheritance:

 

class CfgVehicles
{

 

Problem starts /*
    class Land_City_8m_F;
    class Wall_F : Land_City_8m_F
    {

       // I don't know what class to type here, so I kept it empty
    };
    

Problem ends */

    class House;     
    class House_F : House
    {
        class DestructionEffects;
    };

    class Ruins_F;


    class Rebel_bld1 : House_F
    {
            scope = 2;
            vehicleClass = RebelBuildings;
            model = " :868: ";
            cost = 10000;
            mapSize = 20.27;
            displayName = "Office Building";
            displayNameShort = "Building";
    };

 

 class Rebel_obj1 : Wall_F
    {
            scope = 2;
            vehicleClass = RebelBuildings;
            model = " :868: ";
            cost = 10000;
            mapSize = 20.27;
            displayName = "Building Wall";
            displayNameShort = "Wall";
    };

  };

   

Arma 3 has stopped at BIS logo on the start, is there any logical error I couldn't see ? :(

 

Regards

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Any proper answer guys?

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