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Donald Flatulence

skipTime causing explosions...?

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Here's an odd one for you, I am using skipTime in an external script which is called via a trigger. For some reason the script seems to cause all enemy vehicles to explode?! Even when using "allowDamage false" on the vehicles, the crew still die?!

 

The worst part, is that this is totally random - sometimes it works fine and other times everything dies!

 

Has anyone experienced this before, or know how I can make the crew invincible during the script as well as the vehicles?

 

Thanks in advance

 

Its almost like time travel is dangerous or something...

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Why not just setDate?

Or try:
 

{_x enablesimulation false; _x allowdamage false;} foreach crew Car1

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