Donald Flatulence 19 Posted July 3, 2016 Here's an odd one for you, I am using skipTime in an external script which is called via a trigger. For some reason the script seems to cause all enemy vehicles to explode?! Even when using "allowDamage false" on the vehicles, the crew still die?! The worst part, is that this is totally random - sometimes it works fine and other times everything dies! Has anyone experienced this before, or know how I can make the crew invincible during the script as well as the vehicles? Thanks in advance Its almost like time travel is dangerous or something... Share this post Link to post Share on other sites
MKD3 27 Posted July 4, 2016 Why not just setDate?Or try: {_x enablesimulation false; _x allowdamage false;} foreach crew Car1 Share this post Link to post Share on other sites