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ahmedslimkw

Custom animations and models in custom missions without creating dependencies?

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Hello guys! Pardon me if my title is quite confusing, trying to get a hold of this forum :D

Well yesterday I played a mission, particularly resist. What dazzled me is the use of custom animations and was clearly dependency free! And also a custom bed.

How is that possible? Is there a certain thing I have to do to use a custom animation? (Place the .rvmt file somewhere? *forgot the name of an animation file*) must i setObjectTexture for a custom bed like in resist?

Thanks a lot guys! Pardon my grammatical errors as I'm typing this on my ipad.

Any help is appreciated!

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