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M1ke_SK

force music in mission

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I have music in my mission that immerse player to story, but when player have disabled music, he is not enjoying mission. 

 

How to force Description.ext#CfgMusic and playMusic that user listen to music?

 

Workaround:

I guess I can use workaround and use playSound?

 

Any suggestions / solutions welcome. 

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Should probably leave it up to the player if music helps them enjoy the mission or not.  Play the music, but let the player turn it off if they prefer.  What sounds great to you might not be great for others.

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When I create intros i always use say2d for music and set the volume in description.ext

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