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taro8

Remote controlled units turret rotation affected by AI's aim speed

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There is slight issue with remote control ATM (using Apex preview) and it was in the game fro quite sometime I guess. When you use remote control on the AI, either as Zeus or UAV operator, the camera rotation speed when AI is in some turret is tied to controlled AI's aimspeed sub skill. This can lead to issues like when you can barely move the camera around in the UAV.

 

I did a LOT of tasting and it's certain it's the aimspeed subskill at work here.

 

My solution would be: for the duration of remote control all of the controlled AI's skill should be set to 1.

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