Captain Epic 14 Posted June 22, 2016 Hey all ! I've been trying to figure out how can I make squad URL which includes ranks, that apply into the game. what I mean is, that when a person is registered to the squad.xml, his rank(private, corporel, etc.) would be on his shoulder, in game. Is there a script or an addon for that? thanks ! Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted June 22, 2016 Since shoulder insignias have to be defined in the description.ext (for whatever reason, setobjecttexture works just fine without it) I doubt this is actually possible. But what do I know? Cheers Share this post Link to post Share on other sites
Captain Epic 14 Posted June 22, 2016 Since shoulder insignias have to be defined in the description.ext (for whatever reason, setobjecttexture works just fine without it) I doubt this is actually possible. But what do I know? Cheers http://www.armaholic.com/page.php?id=26316 this mod is doing as I said. My question is this: is there a way to set my own ranks, using my own ranking system, and not using this addon Share this post Link to post Share on other sites
kylania 568 Posted June 22, 2016 Here's the documentation for that system. class CfgUnitInsignia { class wxotixCustomRank { displayName = "Cult of wxotix"; // Name displayed in Arsenal author = "wxotix"; // Author displayed in Arsenal texture = "wxoCustomRank_texture.paa"; // Image path 128x128 textureVehicle = ""; // Does nothing currently, reserved for future use }; }; Share this post Link to post Share on other sites
Captain Epic 14 Posted June 22, 2016 Here's the documentation for that system. class CfgUnitInsignia { class wxotixCustomRank { displayName = "Cult of wxotix"; // Name displayed in Arsenal author = "wxotix"; // Author displayed in Arsenal texture = "wxoCustomRank_texture.paa"; // Image path 128x128 textureVehicle = ""; // Does nothing currently, reserved for future use }; }; I want it to change according to the player who joins a slot. I mean if a sergeant joins spesific slot or a corporel, it will change the Insignia to their's rank Share this post Link to post Share on other sites
kylania 568 Posted June 22, 2016 So you'd set your available ranks in description.ext as above. Then you'd detect the rank of whatever user however you want and use this command to activate their insignia: [player,"wxotixCustomRank"] call BIS_fnc_setUnitInsignia; Replacing player with this or _this or whatever you used to grab the new object and replacing "wxotixCustomRank" with whatever class you created for whatever rank you wanted to display. Share this post Link to post Share on other sites