(AEF)Duck 12 Posted June 18, 2016 Hi All, I am working on my first vehicle config. So far I have got it to work in the editor with all the correct textures I have. But the things I am having trouble with are 1) Adding it to the Virtual Garage 2) Working with Zeus 3) Adding the player action to run Just wondering if anyone can see what I am doing wrong config.cpp //aef_vehicles_v2 class DefaultEventhandlers; class CfgPatches { class aef_packs_v2 { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Soft_F"}; author[] = {"Arcadia Productions"}; authorUrl = "http://aef-hq.com.au"; }; }; class CfgMods { class Mod_Base; //External Class Reference class AEF_Uniforms : Mod_Base { logo = "aef_headgear_v2\icon_va_aef_128.paa"; logoOver = "aef_headgear_v2\icon_va_aef_128_g.paa"; }; }; class cfgFactionClasses { class aef_vehicles { displayName = "[AEF] Vehicles"; author = "Arcadia Productions"; icon = "\aef_units\scripts\UI\ucp.paa"; priority = 9231; side = 1; }; } class CfgVehicleClasses { class AEF_units_vehicles { displayName = "Vehicles"; }; }; class cfgVehicles { class B_MRAP_01_F; class AEF_MRAP_MAS : B_MRAP_01_F { author = "Arcadia Productions"; dlc = "AEF_Uniforms"; _generalMacro = "AEF_MRAP_MAS"; scope = 2; vehicleClass = "AEF_units_vehicles"; scopeCurator = 2; scopeGarage = 2; picture = "\aef_vehicles\veh\Data\UI\icon_mrap_mas.paa"; displayName = "[AEF] MRAP, MAS"; hiddenSelections[] = {"Camo1","Camo2","riotpolice"}; hiddenSelectionsTextures[] = {"\aef_vehicles\veh\Data\complete\aef_mrap_mas_base.paa","\aef_vehicles\veh\Data\complete\aef_mrap_mas_add",""}; model = "\A3\soft_f\MRAP_01\MRAP_01_unarmed_F"; Icon = "\aef_vehicles\veh\Data\UI\icon_map_mrap_mas.paa"; crew = "aef_rifleman_amcu"; faction = "aef_vehicles"; class EventHandlers { init = "null =[_this select 0] execVM ""\aef_vehicles\veh\VA.sqf"""; }; }; }; VA.sqf ["Open",true] call BIS_fnc_arsenal; Share this post Link to post Share on other sites
reyhard 2082 Posted June 20, 2016 add forceInGarage = 1; to AEF_MRAP_MAS add AEF_MRAP_MAS to units[] array in cfgPatches class aef_packs_v2 { units[] = {}; 1 Share this post Link to post Share on other sites
(AEF)Duck 12 Posted June 21, 2016 Cool, The Garage seems to be working now. Thanks for the help reyhard Share this post Link to post Share on other sites
(AEF)Duck 12 Posted June 22, 2016 Hi All, Further to my first question I am trying to add the Virtual Arsenal to this in the cfgVehicles as an addAction. But so far I seem to be having no luck. My first attempt of: class EventHandlers { init = "null =[_this select 0] execVM ""\aef_vehicles\veh\VA.sqf"""; }; added after faction = "aef_vehicles"; worked when the mission was packed, but when the unit was placed using Zeus, it kicked the game master into the VA. My second attempt also received no errors when packing, but alas, No action has appeared class EventHandlers { init = "this addAction [Arsenal, {[Open,true] call BIS_fnc_arsenal}]"; }; Full config.cpp If anyone has a suggestion of what I can do to get this working it would be greatly appreciated. Cheers Share this post Link to post Share on other sites