Captain Epic 14 Posted June 12, 2016 Hello everyone. I have tried to load custom flag/sign by using the propper command(which I will mention soon), and when it loads the picture, either its a blank white texture or a very dark one(the dark one appears when I transform the picture to .paa file) when I use .jpg type I get blank white texture. when I use .paa type I get the picture I want, just in a very dark texture, one that you can't really see what is on the sign/flag. the command I use on signs: this setObjectTexture [0, "YOURPICTURENAME.jpg"] the command I use on flags: this setFlagTexture "Texture.jpg" If anyone knows what's the problem, I would be grateful if he or she would share the solution. Share this post Link to post Share on other sites
bull_a 44 Posted June 12, 2016 Is your image resolution in the ^2 scale i.e. 256x256 or 1024x512 etc. Also where are you calling this command, is it in the Initialization field of the unit/object? Share this post Link to post Share on other sites
Captain Epic 14 Posted June 12, 2016 Is your image resolution in the ^2 scale i.e. 256x256 or 1024x512 etc. Also where are you calling this command, is it in the Initialization field of the unit/object? My image resolution is not in this scale. and I put the command in the init field of the object. Share this post Link to post Share on other sites
bull_a 44 Posted June 12, 2016 My image resolution is not in this scale. There lies your problem Share this post Link to post Share on other sites
Captain Epic 14 Posted June 14, 2016 There lies your problem I've tried changing the scale of a picture to 1024x512 and it doesn't seem to work(i've used wide sign). I get white blank sign. Share this post Link to post Share on other sites
sarogahtyp 1109 Posted June 14, 2016 maybe a problem with the path to your texture file. Check that path and check ur rpt file for error messages. Share this post Link to post Share on other sites