Majestyk 10 Posted June 11, 2016 I'm trying to make a scenario with disabled fatigue. When I'm creating the scenario and enter the command to disable fatigue in the debug console it works. However when I create a InitPlayerLocal.sqf with the player enableFatigue false; command and place it in the mission folder in documents and then I run the scenario the fatigue is still enabled. I also tried adding this command to the specific unit and it still didn't work. Share this post Link to post Share on other sites
serena 151 Posted June 11, 2016 Ensure the following: 1. Script with your command executing (systemChat "Hello, World!"); 2. Player become initialized before enableFatugue command (waitUntil {!(isNull player)}); 3. Since 1.54 fatigue replaced by stamina, enableStamina command. Share this post Link to post Share on other sites
Majestyk 10 Posted June 11, 2016 Ensure the following: 1. Script with your command executing (systemChat "Hello, World!"); 2. Player become initialized before enableFatugue command (waitUntil {!(isNull player)}); 3. Since 1.54 fatigue replaced by stamina, enableStamina command. Embrace Eden: Thanks, I will try out these two methods Share this post Link to post Share on other sites
Majestyk 10 Posted June 11, 2016 Embrace Eden: Just un-ticked the Enable Stamina check box, tried and the stamina is still on Share this post Link to post Share on other sites
Majestyk 10 Posted June 11, 2016 Ensure the following: 1. Script with your command executing (systemChat "Hello, World!"); 2. Player become initialized before enableFatugue command (waitUntil {!(isNull player)}); 3. Since 1.54 fatigue replaced by stamina, enableStamina command. Embrace Eden: Well it works now, but when I disable all mods. However while having enabled ACE, RHS's and few other mods the stamina would still be enabled, and would only disappear if I entered player enableStamina false; in debug Share this post Link to post Share on other sites
R3vo 2654 Posted June 11, 2016 Well it works now, but when I disable all mods. However while having enabled ACE, RHS's and few other mods the stamina would still be enabled, and would only disappear if I entered player enableStamina false; in debug Just a wild guess, but it could be the ACE modifies the stamina postInit. Eden expressions are called before that. Share this post Link to post Share on other sites