donelsarjo 60 Posted June 9, 2016 Hey :) I have a strange problem. I am trying to make the teleportscript for going on the roof of buildings work via addon.I have a condition and an action set up to teleport up and down a certain building.the problem is that the math does not seem to work out...have a look class CfgVehicles { class House_F; class Land_MultistoryBuilding_01_F : House_F { class UserActions { class DES_GetUpBalcony { displayName = "Go to balcony"; displayNameDefault = "Go to balcony"; priority = 3; radius = 40; position = "camera"; showWindow = 1; onlyForPlayer = 1; shortcut = ""; // the first position is a door. i made a vector (rotateable around z depending on the direction of the building) pointing to it. i check the distance between the player and the doorposition. // if the house is at pos [0,0,0] and has dir 0°: [-17.502,17.920,1] is a little bit in front of the door. // strangely they always have an random offset [x+, y+, z+]. also with the teleport pos. condition = " [ (getPos this select 0) + ((-17.502) * cos (-getDir this) - (-17.920) * sin (-getDir this)), (getPos this select 1) + ((-17.502) * sin (-getDir this) + (-17.920) * cos (-getDir this)), 1 ] distance getPos player <= 8 "; statement = "player setPos [ (getPos this select 0) + ((-12.77) * cos (-getDir this) - (-17.7124) * sin (-getDir this)), (getPos this select 1) + ((-12.77) * sin (-getDir this) + (-17.7124) * cos (-getDir this)), 6.37 ]"; }; class DES_GetDownBalcony { displayName = "Go downstairs"; displayNameDefault = "Go downstairs"; priority = 3; radius = 40; position = "camera"; showWindow = 1; onlyForPlayer = 1; shortcut = ""; condition = "[ (getPos this select 0) + ((-12.385) * cos (-getDir this) - (-17.991) * sin (-getDir this)), (getPos this select 1) + ((-12.385) * sin (-getDir this) + (-17.991) * cos (-getDir this)), 7.4 ] distance getPos player <= 8"; statement = "player setPos [ (getPos this select 0) + ((-17.502) * cos (-getDir this) - (-17.920) * sin (-getDir this)), (getPos this select 1) + ((-17.502) * sin (-getDir this) + (-17.920) * cos (-getDir this)), 0 ]"; }; . . . }; }; }; Share this post Link to post Share on other sites
donelsarjo 60 Posted June 10, 2016 Resolved. I will use modelToWorld instead in some crazy vector calculatuons. Share this post Link to post Share on other sites