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Battle for everon 2.0

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Morton, Everon

By the time the United Nations peacekeeping forces arrived, Morton was already half-destroyed; thankfully, there were no civilian casualties, as most residents there probably had enough sense to leave before the start of hostilities.

The UN currently controls Morton, as well as a peninsula to the southeast of the town. Plans to overtake Le Moule are underway.

Corp. Michael Wilbur, an American peacekeeper and executive officer of U.S. Peacekeeping Infantry Squad 46, is driving a U.N. 5t Truck from the base at grid ref Ee73. In front of him is a UN HMMWV, driven by the commanding officer, Sgt. Robert Hagood. So far, no incident of Russian sightings or risk of danger.

Completing the drive to Morton, Corp. Wilbur halts while Sgt. Hagood radios the rest of the squad. "Load into the truck, everyone! We've just got word of a Russkie sighting north of Le Moule!"

The squad members pile into the truck, one by one, until everyone is accounted for. Sgt. Hagood's voice cackles on the radio again: "Is that everyone? All right people, let's move! We've got to get to Le Moule before the Russkies!"

And with that, Corp. Wilbur is given the signal to move.

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The Battle for Everon is a role-playing story. A role-playing story is similar to a role-playing game, except that one player acts as the storyteller and is responsible for creating the situations and main plot, while the others take on the role of characters and move the plot along.

When I first started this role-playing story, it started out strong, only to have variations on the plot that didn't have anything to do with the UN or with the plot itself. Eventually, it was closed, due to "some spammer." My greatest mistake was not posting the rules at once, so I'll post them all this time:

1. The Battle for Everon is set on Everon Island (as in the game Operation Flashpoint); you may play a character who was called into Everon under a different set of orders, but you must play either for the UN or for the Sino-Russian Alliance.

2. You may variate from the main plot, as long as the variation itself has a link to the main plot itself; i.e., a UN peacekeeping squad assisting local resistance fighters or something related to the UN or Sino-Russian Alliance.

3. The accepted player classes with starting items for the UN are as follows:

Soldier

Primary Weapon: M16A2 Secondary Weapon: M1911

Items I: M16 clip (4 clips [30 rounds], 1 slot for each clip)

Items II: Hand Grenade (6)

Special: None

Officer

Primary Weapon: XM-177E2 Secondary weapon: M1911

Items I: M16 clip (4 clips [30 rounds], 1 slot for each clip)

Items II: Hand Grenade (4), Smoke Shell (2)

Special: Binoculars, NV Goggles (for nocturnal missions)

LAW Soldier

Primary Weapon: M16A2 Secondary weapon: LAW Launcher, M1911

Items I: M16 clip (4 clips [30 rounds], 1 slot for each clip)

Items II: LAW Launcher (3)

Special: None

Machine Gunner

Primary Weapon: M60 Secondary weapon: M1911

Items I: M60 clip (5 clips [100 rounds], 2 slots for each clip)

Special: None

AA-Soldier

Primary Weapon: M16 Secondary weapon: Stinger, M1911

Items I: M16 clip (4 clips [30 rounds], 1 slot for each clip)

Items II: Stinger missile (1, loaded in Stinger launcher)

Special: None

Medic

Primary Weapon: M16 Secondary Weapon: M1911

Items I: M16 clip (4 clips [30 rounds], 1 slot for each clip)

Items II: Hand Grenade (6)

Special: First Aid Kit, Medical Supplies

More info for the Russians coming soon...

4. NO SPAM IS ALLOWED! "Spam" was what caused the demise of the earlier Battle for Everon, so please STAY ON TOPIC AT ALL TIMES. If you feel the need or desire to spam, please do it elsewhere, preferably on your own topic; this is a role-playing story, and you shouldn't ruin the experience for everyone else.

I hope that everyone understands this code of conduct and follows it well. If there are any questions, please post them on my other topic, "RPS Questions."

Recipient

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Just a comment on your Sino-Russian alliance...I just don't see it happening at any point in history after Stalin. From Stalin's death onwards, the Chinese and Soviets had as much love for each other as the Americans and Soviets. In fact they had quite a few border skirmishes in the 60's-70's.

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I'm a Soldier.

The truck casts a profile on the early morning light, leaving nothing but tire tracks to mark its presence.  Le Moule is in sight the Captain Steele confirms.  Everyone tenses up, knowing how the fortifications at Le Moule are like a rats nest, impenetrable.  

Troop 22 exploded out of the truck, my squad, Troop 19 follows closely behind.  AK fire erupts and a soldier goes down.  Charlie McKenny drew his M16A2 and pumped lead into the Ruskie's head, which made the Russian's head bleed like a broken fountain.  3-Round Bursts echoed across the walls of the crumbly buildings.  I drew my pistol and crouched behind a pile of rubble.  Troop 13 came into view, along with them was.....

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By the time Corp. Wilbur and Sgt. Hagood arrive at Le Moule, they find several UN peacekeepers milling around the town, dead Russians and all. Sgt. Hagood pulls into the first intersection and then pulls into the grass west of Le Moule. Corp. Wilbur follows not far behind, but stops the truck close to the western road. The rest of the squad, Wilbur included, disembarks from the 5t and report to Hagood at once, standing in row formation.

Sgt. Hagood then speaks up. "Okay, Wilbur, Yarbrough, Schiller, you're with me. The rest of you, help the other UN units clean up and turn this two-bit town into a camp Uncle Sam can be proud of. Simpson, you're in charge."

Sgt. Hagood motions for his selected men to board the HMMWV. After all of them are onboard, Hagood enters the driver's seat and pilots the HMMWV towards Le Moule. After navigating the sparse amount of buildings and navigating a lonely road, they come to a dirt path.

In a forest that is a good distance away from the paved road but adjacent to the dirt path, a Russian Spetz Natz spots the HMMWV from a distance of 400 meters. He puts down his binoculars and mutters in Russian, "Welcome to hell, Americans."

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Just a reminder to all who wish to "play" the Battle for Everon:

As of this post forward, you must type in the present tense AT ALL TIMES, unless you are referring to a past incident in dialogue.

Accepable: Peter Schill draws his G36 and opens fire on the Russian soldiers.

NO: Peter Schill drew his G36 and opened fire on the Russian soldiers.

The second is acceptable if it is referred to in spoken dialogue.

Example: "So then Pete drew his weapon and mowed down those Russkies," says Dave Wentworth, a British peacekeeper.

Again, refer to all actions in the present tense at all times. This will ensure a steady pace of the game itself, and prevent any variations that would endanger the plot structure.

Recipient

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I watch the HMMWV through my binoculars. It stops and four UN soldiers step out, grab their equipment and start walking into the forest where I am laying. They follow a path that goes straight through the forest, and I’m lying next to it.

I crawl into a bush, pulling my Bizon closer to my body. Eventually the steps pass me. I take a deep breath, stand up and step out on the path just behind their backs, aiming my trusty rifle against them...

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As i stood there clutching my M60 heavy machine gun,i could hear over the radio that,some of my friends from UN troop 17 were engageing hostiles in Le moule..as i heard this i felt like leaving my sand bag bunker in entre deux,and going to help them!but just as i had made up my mind to go,i heard my CO yell Sgt.Schaffer stay at your post,We've got reports of a Supply convoy headed our way from Montignac with a few ruskie prisoners along for the ride,so it's our job to set up a holding area for them,and it will be your job to guard them,until we can get a Blackhawk over here to extract them to our main base at the airport.just hearing this made me think "oh great More Guard Duty"so i reloaded my Colt 1911A1

and said "Yes Sir!"

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The UN patrol mills around the forest north of Le Moule, hoping that the Russians didn't slip into UN territory.

One of the patrolmen turns and notices a Russian right behind them. He figures out quickly that this is a Spetz Natz - an elite Russian soldier. He radios the rest of the men. "12 o'clock, Spetz Natz, 50." This alarms Sgt. Hagood, who then radios, "All, GO PRONE."

The Spetz Natz is almost ready to open fire...

Interruption: From this post forward, all posts involving combat will follow this "golden rule" of combat:

"The attacker declares the action, the defender declares the result."

Simply put, the attacker specifies which area of the human body (or chassis of a vehicle) that is to be hit; then the defender decides whether or not the shots land. This rule by itself, however, is bound to cause arguments as to whether the shot(s) actually landed, and the forum topic will be closed due to "going offtopic." So I will improvise another rule to augment the golden rule, thus christened "the silver rule":

"The success or failure of an attack is determined by a twenty-sided die."

If the player "rolls" a six or less, then the attack is considered a success. Any other result is a failure.

Since formulas for determining random numbers cannot possibly work on a forum, and I need time to locate a die roll program, I have a substitute option which will be used in place: Notepad.

First, make sure Notepad is open. Then, with eyes closed, type random numbers from 0-9 on the top row above "QWERTYUIOP" for one second.

If the first number is 1-9: Consider this number the roll result.

If the first number is 0: Close eyes again and type either 1 or 2 for one second.

If 1 is typed first: type another number from 0-9, then consider it as the die result.

If 2 is typed first: then assume it to be "twenty."

An natural 1 for the first number is not an automatic success. A natural 0-2 is not an automatic failure.

Note that only the attacker needs to roll for determining success.

Now, back to our story...

The UN soldier, Yarbrough, pulls the trigger on his M16A2, praying secretly that he gets a hit.

Yarbrough decides to shoot the Spetz Natz in the head, using an M16A2 on three-round burst.

"Rolling" the d20, he gets a natural 1.

The Spetz Natz's head crumples into the soft dirt, thus saving the lives of four men.

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This is the Recipient again. So far, the Battle for Everon has been a modest success and I thank everyone who participated.

However, because the "patch-as-you-go" method was getting to be problematic, I have decided to cancel the Battle for Everon - at least in its current incarnation. I simply was not prepared rules-wise, and having to add new rules as I went along complicated matters more.

Therefore, I am temporarily pulling Battle for Everon 2.0 off of the forum until I can get a complete set of rules written and published.

I hope that everyone understands what I have done. To everyone who posted: thank you for your participation. For those who praised my idea: thank you.

For the final time,

Recipient

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So you're just gonna start another post when you finalize the rules or are you going to just add to this?

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Recipient,

Perhaps making both West and East sides "playable", will cause some hard feelings. It would probably be alot easier if all were on one side, and we could skip these random number rules which only make this less entertaining.

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It's more intresting with more than one side playable. Instead of an RPG with all these rules, everyone could tell their own story in the eyes of their character. Everyone's story effects the other to prgoress it along.

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Ya, 2 or more sides, but those random number rules ruin the fun, IMO.

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