Jump to content
Sign in to follow this  
Rebel Man

Map Import from Visitor 3 to Terrain Builder Crash!!!

Recommended Posts

Hello there

 

I was working on something lately, just wanted to convert my old map from Arma2 visitor to Terrain Builder, and it crashes each time I do it. :(

 

Here's a shot:

 

TB.png

 

Regards

Share this post


Link to post
Share on other sites

Some recommendations:
1. Join the skype and discord group chats for terrain making
2. Use mikeros tools to rebuild the terrain from the ground up (export height data, object templates, rebuild SAT-Mask, config, etc and reimport).

3. Send crash logs to Dwarden/Tom

Share this post


Link to post
Share on other sites

Some recommendations:

1. Join the skype and discord group chats for terrain making

2. Use mikeros tools to rebuild the terrain from the ground up (export height data, object templates, rebuild SAT-Mask, config, etc and reimport).

3. Send crash logs to Dwarden/Tom

I appreciate your answer, but the first two points didn't helped me alot:

 

  1.  Where I could find the chat groups? what it's username or ID?
  2.  I've been using it lately, It seems good, but still, I don't know what to fix, I will post you more information to elaborate the problem.
  3.  mikeros have many tools, what tool is the most convenient for that problem?
  4.  There are still data from ArmA 1 p3d object, trees, grass textures and materials inside (When I've imported the map to Arma 2, it was fine). Is that relevant to the problem?

 

If the problem comes from height data (or terrain map), or terrain mask, what should I fix?

 

 

Regards :)

Share this post


Link to post
Share on other sites

1. https://forums.bistudio.com/topic/125141-skype-groups-other-contact-groups/

2. a) use DeWrp to dump your objects

2. b) use convertWrp to convert wrp to pew

2. c) use DePew to dump height data and object templates (can do also objects)

2. d) rebuild pew and reimport stuff

4. a1 object p3ds should be fine. otherwise rebin them with current tools (pboproject)

Share this post


Link to post
Share on other sites

1. https://forums.bistudio.com/topic/125141-skype-groups-other-contact-groups/

2. a) use DeWrp to dump your objects

2. B) use convertWrp to convert wrp to pew

2. c) use DePew to dump height data and object templates (can do also objects)

2. d) rebuild pew and reimport stuff

4. a1 object p3ds should be fine. otherwise rebin them with current tools (pboproject)

 

SOLVED

 

Thanks a bunch. while using eliteness, I figured out that the problem comes from the roads I placed from ArmA 1 era 

I've took the roads from my old archive and place it into P: drive

 

I've couldn't import ArmA 1's trees and water tower, and TB didn't crash.

 

Map got imported immediately

 

EE.png

 

Although the satellite and mask is not there. But it's easy to import the other stuff now :)

 

Regards ;)

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×