Raffal 12 Posted June 6, 2016 Hi guys, it seems that the module in question "ACESwitchUnits" does well his work after respawn , I wrote this in the init.sqf and into OnPlayerRespawn.sqf ///////////////////////////////////////////////////////////////////////////////////////////////// if (side player == Independent) then { player addEventHandler ["respawn", {player setVariable ["ACE_CanSwitchUnits", true];}]; } foreach allPlayers; /////////////////////////////////////////////////////////////////////////////////// .... but nothing!! :( some help? thx in advance... ;) Share this post Link to post Share on other sites
kylania 567 Posted June 6, 2016 Not sure what the difference between just having units marked as playable and that would be but you might want to try asking on the ACE thread directly. Share this post Link to post Share on other sites