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gingerlikeme

The Mega Help Me Thread V2

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First of all i want to say a massive thank you to everyone that helped me on my first "Mega Help Me Thread" as i am please to say all the errors on that thread have been solved and development on my terrain has continued. But, sadly here we are a couple of months on and i am afraid a new list of questions have to be asked. So here goes nothing:

 

1. Clutter Not Spawning - I have looked at endless examples of peoples cfgClutter.h files and i cant spot the difference. Below is a list of all files you might need to please may you take a look.

2. Map not present in editor - Again below are the files can you spot the error of why my map is not appearing in-game?

 

That is all for now, i will add things as they pop up.

 

File Pastebins:

 

Config.cpp - http://pastebin.com/q5TuB6P8

cfgClutter.h - http://pastebin.com/qhbdXSz8

cfgSurfaces.h - http://pastebin.com/ShZMF68P

Layers.cfg - http://pastebin.com/ESzVQZ1N

cfgNames.h - http://pastebin.com/pYr6nSh2

grass_green.RVMAT - http://pastebin.com/driDhaCg

 

 

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Oh well for your cluster you're missing a set of entries that assigns the clutter to the surface. With the configuration I can't say because I have never seen a configuration look like the or inherit from anything like that

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i have the same clutter problem (not solved so far)

 

for your 2nd problem :

i see that you use minus values  "    mapArea[] = { -20.267975, 174.002838, -20.135266, 174.14566 };   "  i think that the values you use is for 81920 islands........

try those values is from my island "  mapArea[] = {25.011957,39.718452,25.481527,40.094578};   " try  because my island is  20480 and with this i have a working map .

I do not remember from where i found the values . i have made my island from arma2 , and now is almost ready for A3 

 

edit:

 

mapZone = 35; //--- UTM zone
        mapArea[] = { //--- lon/lat coordinates (not in UTM to assure .kml precision)
            XX.XXXXXX, XX.XXXXXX, //--- Map Bottom Left 
            XX.XXXXXX, XX.XXXXXX//--- Map Top Righ

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ok will have a look

 

 

 

*EDIT*

 

I used the stratis CFG and edited it to suit my map and it still doesn't appear in my editor map list :(

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ok will have a look

 

 

 

*EDIT*

 

I used the stratis CFG and edited it to suit my map and it still doesn't appear in my editor map list :(

can you send a copy of your cfg?

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ok will have a look

 

 

 

*EDIT*

 

I used the stratis CFG and edited it to suit my map and it still doesn't appear in my editor map list :(

what do you mean with doesn't appear in my editor map list?

you cant see your island ingame? or you dont have map with grids ingame as player? (m button)

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what do you mean with doesn't appear in my editor map list?

you cant see your island ingame? or you dont have map with grids ingame as player? (m button)

 i cant see it ingame.

 

 

can you send a copy of your cfg?

 

i will put it in hear in about 4 hours as i have an exam soon.

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change this in your config

after you change the names for your island (i dont know if SRI is the correct name .(see bellow for the folder of your mod)

#define _ARMA_

//ndefs=13
enum {
    destructengine = 2,
    destructdefault = 6,
    destructwreck = 7,
    destructtree = 3,
    destructtent = 4,
    stabilizedinaxisx = 1,
    stabilizedinaxesxyz = 4,
    stabilizedinaxisy = 2,
    stabilizedinaxesboth = 3,
    destructno = 0,
    stabilizedinaxesnone = 0,
    destructman = 5,
    destructbuilding = 1
};

//Class map_altis : config.bin{
class CfgPatches
{
class SRI
{
units[] = {"SRI"};
weapons[] = {};
requiredVersion = 1.0;
requiredAddons[] = {"A3_Data_F","A3_Roads_F","A3_Structures_F","A3_Map_Data"};
};
}; 

also check this line in your cpp

worldName = "Skyland Republic Island 2\Skyland Republic Island 2.wrp";

this must be the folder of your mod. (i dont thing that you can use spaces. use underscore insteed) must be SRI/SRI.wrp) see your wrp name in your mod folder.

 

edit for your needs

and replace all yours lines you see under class weather 6 

hazeDistCoef = 0.1;
        hazeFogCoef = 0.98;
        hazeBaseHeight = 0;
        hazeBaseBeta0 = 8e-005;
        hazeDensityDecay = 0.00036;
        horizonParallaxCoef = 0.0;
        horizonFogColorationStart = "0.8f";
		skyFogColorationStart = "0.7f";
		soundMapSizeCoef = 4;
		satelliteNormalBlendStart = 10;
		satelliteNormalBlendEnd = 100;
		skyObject = "A3\Map_Stratis\data\obloha.p3d";
		horizontObject = "A3\Map_Stratis\data\horizont.p3d";
		skyTexture = "A3\Map_Stratis\data\sky_semicloudy_sky.paa";
		skyTextureR = "A3\Map_Stratis\data\sky_semicloudy_lco.paa";
		terrainBlendMaxDarkenCoef = "0.85f";
        terrainBlendMaxBrightenCoef = "0.15f";
		access = 3;
		worldId = 500;
		cutscenes[] = {"SRI_intro1"};
		description = "SRI V 1.0";
		icon = "SRI\icons\workico.paa"; //your icon
		worldName = "\SRI\SRI.wrp"; //your folder path to nameofyour.wrp
		previewVideo = "";
		pictureMap = "A3\map_Altis\data\pictureMap_ca.paa"; //your pic
        pictureShot = "A3\map_Altis\data\ui_Altis_ca.paa";  //your pic
		plateFormat = "A#$-####";
		plateLetters = "ABCDEGHIKLMNOPRSTVXZ";
		author = "Harry Catraz"; // your name
		mapSize = 20480;
		mapZone = 35;
		mapArea[] = {25.011957,39.718452,25.481527,40.094578};//try with this
		longitude = 24; //your long here
		latitude = -37; //your lat here
		elevationOffset = 0;
		minHillsAltitude = 80;
		maxHillsAltitude = 200;
		mapDrawingBrightnessModifier = 1.5;

edit: also add those lines  under class names

safePositionAnchor[] = {15667,15791.3}; //a point for seagull view
		safePositionRadius = 7000;
		loadingTexts[] = {"SRI Island","Created by you","Terrain","any words"}; 

so in your config must look like this

class Names
    {
    #include "cfgNames.h"
    };
	safePositionAnchor[] = {15667,15791.3}; //a point for seagull view
	safePositionRadius = 7000;
	loadingTexts[] = {"SRI Island","Created by you","Terrain","any words"};
    
	class CfgLensFlare 

i hope this help you

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