gingerlikeme 6 Posted June 5, 2016 First of all i want to say a massive thank you to everyone that helped me on my first "Mega Help Me Thread" as i am please to say all the errors on that thread have been solved and development on my terrain has continued. But, sadly here we are a couple of months on and i am afraid a new list of questions have to be asked. So here goes nothing: 1. Clutter Not Spawning - I have looked at endless examples of peoples cfgClutter.h files and i cant spot the difference. Below is a list of all files you might need to please may you take a look. 2. Map not present in editor - Again below are the files can you spot the error of why my map is not appearing in-game? That is all for now, i will add things as they pop up. File Pastebins: Config.cpp - http://pastebin.com/q5TuB6P8 cfgClutter.h - http://pastebin.com/qhbdXSz8 cfgSurfaces.h - http://pastebin.com/ShZMF68P Layers.cfg - http://pastebin.com/ESzVQZ1N cfgNames.h - http://pastebin.com/pYr6nSh2 grass_green.RVMAT - http://pastebin.com/driDhaCg Share this post Link to post Share on other sites
brenden0309 1 Posted June 5, 2016 Oh well for your cluster you're missing a set of entries that assigns the clutter to the surface. With the configuration I can't say because I have never seen a configuration look like the or inherit from anything like that Share this post Link to post Share on other sites
brenden0309 1 Posted June 5, 2016 http://tactical.nekromantix.com/wiki/doku.php?id=arma:config:cfgsurfaces Share this post Link to post Share on other sites
dragonsyr 21 Posted June 5, 2016 i have the same clutter problem (not solved so far) for your 2nd problem : i see that you use minus values " mapArea[] = { -20.267975, 174.002838, -20.135266, 174.14566 }; " i think that the values you use is for 81920 islands........ try those values is from my island " mapArea[] = {25.011957,39.718452,25.481527,40.094578}; " try because my island is 20480 and with this i have a working map . I do not remember from where i found the values . i have made my island from arma2 , and now is almost ready for A3 edit: mapZone = 35; //--- UTM zone mapArea[] = { //--- lon/lat coordinates (not in UTM to assure .kml precision) XX.XXXXXX, XX.XXXXXX, //--- Map Bottom Left XX.XXXXXX, XX.XXXXXX} //--- Map Top Righ Share this post Link to post Share on other sites
gingerlikeme 6 Posted June 6, 2016 How do I get the values for my map area ? Share this post Link to post Share on other sites
dragonsyr 21 Posted June 6, 2016 i think you can use TB for this Share this post Link to post Share on other sites
gingerlikeme 6 Posted June 6, 2016 ok will have a look *EDIT* I used the stratis CFG and edited it to suit my map and it still doesn't appear in my editor map list :( Share this post Link to post Share on other sites
brenden0309 1 Posted June 7, 2016 ok will have a look *EDIT* I used the stratis CFG and edited it to suit my map and it still doesn't appear in my editor map list :( can you send a copy of your cfg? Share this post Link to post Share on other sites
dragonsyr 21 Posted June 7, 2016 ok will have a look *EDIT* I used the stratis CFG and edited it to suit my map and it still doesn't appear in my editor map list :( what do you mean with doesn't appear in my editor map list? you cant see your island ingame? or you dont have map with grids ingame as player? (m button) Share this post Link to post Share on other sites
gingerlikeme 6 Posted June 8, 2016 what do you mean with doesn't appear in my editor map list? you cant see your island ingame? or you dont have map with grids ingame as player? (m button) i cant see it ingame. can you send a copy of your cfg? i will put it in hear in about 4 hours as i have an exam soon. Share this post Link to post Share on other sites
dragonsyr 21 Posted June 8, 2016 change this in your config after you change the names for your island (i dont know if SRI is the correct name .(see bellow for the folder of your mod) #define _ARMA_ //ndefs=13 enum { destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; //Class map_altis : config.bin{ class CfgPatches { class SRI { units[] = {"SRI"}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {"A3_Data_F","A3_Roads_F","A3_Structures_F","A3_Map_Data"}; }; }; also check this line in your cpp worldName = "Skyland Republic Island 2\Skyland Republic Island 2.wrp"; this must be the folder of your mod. (i dont thing that you can use spaces. use underscore insteed) must be SRI/SRI.wrp) see your wrp name in your mod folder. edit for your needs and replace all yours lines you see under class weather 6 hazeDistCoef = 0.1; hazeFogCoef = 0.98; hazeBaseHeight = 0; hazeBaseBeta0 = 8e-005; hazeDensityDecay = 0.00036; horizonParallaxCoef = 0.0; horizonFogColorationStart = "0.8f"; skyFogColorationStart = "0.7f"; soundMapSizeCoef = 4; satelliteNormalBlendStart = 10; satelliteNormalBlendEnd = 100; skyObject = "A3\Map_Stratis\data\obloha.p3d"; horizontObject = "A3\Map_Stratis\data\horizont.p3d"; skyTexture = "A3\Map_Stratis\data\sky_semicloudy_sky.paa"; skyTextureR = "A3\Map_Stratis\data\sky_semicloudy_lco.paa"; terrainBlendMaxDarkenCoef = "0.85f"; terrainBlendMaxBrightenCoef = "0.15f"; access = 3; worldId = 500; cutscenes[] = {"SRI_intro1"}; description = "SRI V 1.0"; icon = "SRI\icons\workico.paa"; //your icon worldName = "\SRI\SRI.wrp"; //your folder path to nameofyour.wrp previewVideo = ""; pictureMap = "A3\map_Altis\data\pictureMap_ca.paa"; //your pic pictureShot = "A3\map_Altis\data\ui_Altis_ca.paa"; //your pic plateFormat = "A#$-####"; plateLetters = "ABCDEGHIKLMNOPRSTVXZ"; author = "Harry Catraz"; // your name mapSize = 20480; mapZone = 35; mapArea[] = {25.011957,39.718452,25.481527,40.094578};//try with this longitude = 24; //your long here latitude = -37; //your lat here elevationOffset = 0; minHillsAltitude = 80; maxHillsAltitude = 200; mapDrawingBrightnessModifier = 1.5; edit: also add those lines under class names safePositionAnchor[] = {15667,15791.3}; //a point for seagull view safePositionRadius = 7000; loadingTexts[] = {"SRI Island","Created by you","Terrain","any words"}; so in your config must look like this class Names { #include "cfgNames.h" }; safePositionAnchor[] = {15667,15791.3}; //a point for seagull view safePositionRadius = 7000; loadingTexts[] = {"SRI Island","Created by you","Terrain","any words"}; class CfgLensFlare i hope this help you Share this post Link to post Share on other sites