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thr0tt

No more 'whos talking' with difficulty setting!

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Bug or intentional but no longer can anyone see who is talking when you increase the level difficulty online, have to revert to teamspeak yet again !

Is this being looked into ?

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Just because B.I. doesn't make difference between "difficulty" and "handicap".

 

On my mind, a handicap is due to the gaming context: you're behind a keyboard, you're listening at front speakers, you're watching at a screen,...

You need to compound that:

- which grenade I'm going to throw,

- what is my current weapon mode,

- who is talking to me in my vicinity,

- what is my stance...

and all obvious facts, the player shouldn't have to check if he was a soldier on field.

These data must be permanent, or at least a choice should belong to player.

 

Difficulty is inherent to helps you can provide,and  what belongs to virtual or enhanced reality:

- icons,

- level of fatigue,..

- remaining rounds in magazine (totally different from weapon mode!),

- HUD data like vehicle compass, enhanced map...

 

These data can be set by the scenario or the server difficulty.

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