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mcarma

The sway on some of the weapons is rediculous

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I have never had that much sway while shooting in real life, even after running.

And the AI kills ya with only one bullet.

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As I said before....the sway on the heavuer weapons peculiar the launchers, is wrong, wrong wrong. To make a heavy wepons or laucher shale that way you would have to use force and it would fatigue you actually after a minute. A heavy weapon has its own sway damper called inertia, thats why most sporting rifles are unnecessarily heavy and use adjustable add-on weights (up to 5.7kg) The whole stamina sway idea in favor of the old fatigue, which would slow you down it overencumbered  is still not good.

 

You get the shake after moving just 5 meters.

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Searching the Internet has revealed some different methods of lowering the amount of sway.   However are any of them allowed to be used in Multiplayer?

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Searching the Internet has revealed some different methods of lowering the amount of sway.   However are any of them allowed to be used in Multiplayer?

 

If you're the mission maker, or simply want to include the option to disable these features. Use this, included by maquez's US Insurgency mission. From "PlayerStaminaSway.sqf".

// Custom Weapon Sway & Recoil
player setCustomAimCoef 0;
player setUnitRecoilCoefficient 0.1;

player addEventHandler ["Respawn", {player setCustomAimCoef 0;}];
player addEventHandler ["Respawn", {player setUnitRecoilCoefficient 0.1}];

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