mcarma 19 Posted June 1, 2016 I have never had that much sway while shooting in real life, even after running. And the AI kills ya with only one bullet. 1 Share this post Link to post Share on other sites
Beagle 684 Posted June 1, 2016 As I said before....the sway on the heavuer weapons peculiar the launchers, is wrong, wrong wrong. To make a heavy wepons or laucher shale that way you would have to use force and it would fatigue you actually after a minute. A heavy weapon has its own sway damper called inertia, thats why most sporting rifles are unnecessarily heavy and use adjustable add-on weights (up to 5.7kg) The whole stamina sway idea in favor of the old fatigue, which would slow you down it overencumbered is still not good. You get the shake after moving just 5 meters. 1 Share this post Link to post Share on other sites
mcarma 19 Posted June 3, 2016 Searching the Internet has revealed some different methods of lowering the amount of sway. However are any of them allowed to be used in Multiplayer? Share this post Link to post Share on other sites
Dahitman101 0 Posted July 15, 2016 Searching the Internet has revealed some different methods of lowering the amount of sway. However are any of them allowed to be used in Multiplayer? If you're the mission maker, or simply want to include the option to disable these features. Use this, included by maquez's US Insurgency mission. From "PlayerStaminaSway.sqf". // Custom Weapon Sway & Recoil player setCustomAimCoef 0; player setUnitRecoilCoefficient 0.1; player addEventHandler ["Respawn", {player setCustomAimCoef 0;}]; player addEventHandler ["Respawn", {player setUnitRecoilCoefficient 0.1}]; Share this post Link to post Share on other sites