tom.tucka 75 Posted June 1, 2016 Hello, When packing my addon I'm getting the following error from pboProject and nothing else in the output files: I have no idea whats wrong, quite new to configs any advice would help! scanning for jobs to do.... Processing CSQN_Items creating texheaders.bin Creating texture headers file... 32 texture headers saved to file "CSQN_Items\texHeaders.bin" MakePbo x64UnicodeVersion 1.90, Dll 5.24 "CSQN_Items" makepbo failed This is the error from addon builder: Here is my cfgVehicles, cfgWeapons and My cfgPatches //==================================================================================================== //notes Class Parent Names class B_Soldier_base_F; //==================================================================================================== //notes Custom Classes (Uniforms) //notes Custom Sub-Class (Straight Sleeve Uniform) class sbs_rifleman_1: B_Soldier_base_F { author = "TexByTucka"; displayName = "[SBS] CRYE Combats Multicam I"; dlc = "sbs_equipment"; hiddenSelections[] = {"camo","insignia"}; hiddenSelectionsTextures[] = {"\CSQN_Items\Data\uniforms\crye_mcam_v1\crye_mcam_v1_co.paa"}; hiddenSelectionsMaterials = {"\CSQN_Items\Data\uniforms\crye_mcam_v1\crye_mcam_v1.rvmat"}; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; // non-rolled sleeved version scope = 2; scopeArsenal = 2; uniformClass = "sbs_crye_multi_1"; }; class sbs_rifleman_2: B_Soldier_base_F { author = "TexByTucka"; displayName = "[SBS] CRYE Combats Multicam II"; dlc = "sbs_equipment"; hiddenSelections[] = {"camo","insignia"}; hiddenSelectionsTextures[] = {"\CSQN_Items\Data\uniforms\crye_mcam_v2\crye_mcam_v2_co.paa"}; hiddenSelectionsMaterials = {"\CSQN_Items\Data\uniforms\crye_mcam_v2\crye_mcam_v2.rvmat"}; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; // non-rolled sleeved version scope = 2; scopeArsenal = 2; uniformClass = "sbs_crye_multi_2"; }; class sbs_rifleman_3: B_Soldier_base_F { author = "TexByTucka"; displayName = "[SBS] CRYE Combats Multicam III"; dlc = "sbs_equipment"; hiddenSelections[] = {"camo","insignia"}; hiddenSelectionsTextures[] = {"\CSQN_Items\Data\uniforms\crye_mcam_v3\crye_mcam_v3_co.paa"}; hiddenSelectionsMaterials = {"\CSQN_Items\Data\uniforms\crye_mcam_v3\crye_mcam_v3.rvmat"}; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; // non-rolled sleeved version scope = 2; scopeArsenal = 2; uniformClass = "sbs_crye_multi_3"; }; class sbs_rifleman_4: B_Soldier_base_F { author = "TexByTucka"; displayName = "[SBS] CRYE Combats Multicam IV"; dlc = "sbs_equipment"; hiddenSelections[] = {"camo","insignia"}; hiddenSelectionsTextures[] = {"\CSQN_Items\Data\uniforms\crye_mcam_v4\crye_mcam_v4_co.paa"}; hiddenSelectionsMaterials = {"\CSQN_Items\Data\uniforms\crye_mcam_v4\crye_mcam_v4.rvmat"}; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; // non-rolled sleeved version scope = 2; scopeArsenal = 2; uniformClass = "sbs_crye_multi_4"; }; class Default; class Uniform_Base; class UniformItem; class ItemCore; class HeadgearItem; class H_HelmetB; class sbs_crye_multi_1: Uniform_Base { author = "Tucka"; displayName = "[SBS] CRYE Combats Multicam I"; dlc = "sbs_equipment"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d"; // non-rolled sleeved version picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; scope = 2; scopeArsenal = 2; class ItemInfo: UniformItem { containerClass = "supply60"; mass = 40; uniformClass = "sbs_rifleman_1"; uniformModel = "-"; }; }; class sbs_crye_multi_2: Uniform_Base { author = "Tucka"; displayName = "[SBS] CRYE Combats Multicam II"; dlc = "sbs_equipment"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d"; // non-rolled sleeved version picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; scope = 2; scopeArsenal = 2; class ItemInfo: UniformItem { containerClass = "supply60"; mass = 40; uniformClass = "sbs_rifleman_2"; uniformModel = "-"; }; }; class sbs_crye_multi_3: Uniform_Base { author = "Tucka"; displayName = "[SBS] CRYE Combats Multicam III"; dlc = "sbs_equipment"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d"; // non-rolled sleeved version picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; scope = 2; scopeArsenal = 2; class ItemInfo: UniformItem { containerClass = "supply60"; mass = 40; uniformClass = "sbs_rifleman_3"; uniformModel = "-"; }; }; class sbs_crye_multi_4: Uniform_Base { author = "Tucka"; displayName = "[SBS] CRYE Combats Multicam IV"; dlc = "sbs_equipment"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d"; // non-rolled sleeved version picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; scope = 2; scopeArsenal = 2; class ItemInfo: UniformItem { containerClass = "supply60"; mass = 40; uniformClass = "sbs_rifleman_4"; uniformModel = "-"; }; }; class sbs_ops_core_sand: H_HelmetB { author = "Tucka"; displayName = "[SBS] Light Ops Core (SAND)"; dlc = "sbs_equipment"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\CSQN_Items\Data\ops_core_sand.paa"}; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_plain"; scope = 2; scopeArsenal = 2; class ItemInfo: HeadgearItem { hiddenSelections[] = {"camo"}; mass = 30; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light"; }; }; class sbs_equipment { units[] = //all the classes form cfgVheicles { "sbs_rifleman_1", "sbs_rifleman_2", "sbs_rifleman_3", "sbs_rifleman_4" }; weapons[] = //All the classes from cfgWeapons { "sbs_ops_core_sand", "sbs_crye_multi_0", "sbs_crye_multi_1", "sbs_crye_multi_2", "sbs_crye_multi_3", "sbs_crye_multi_4" }; requierdVersion = 1.0; requierdAddons[] = { "A3_Characters_F", "A3_Weapons_F" }; }; Share this post Link to post Share on other sites
Jackal326 1182 Posted June 1, 2016 Why do you have 2 model lines in each uniform? Decide which you want and get rid of the other one as you can't define both within the same classname. Share this post Link to post Share on other sites
tom.tucka 75 Posted June 1, 2016 Why do you have 2 model lines in each uniform? Decide which you want and get rid of the other one as you can't define both within the same classname. @Jackal326 Ive done that and still get the error? Any ideas? Share this post Link to post Share on other sites
Jackal326 1182 Posted June 1, 2016 Try removing all the commented clutter at the top. Now you know whats up there you don't really need it and it might be interfering and commenting out the external inheritance...though if that was the case it would throw the error for the first unit, not the second....hmm EDIT: Try changing the 2nd, 3rd and 4th units to inherit from the first. class sbs_rifleman_2: sbs_rifleman_1 { Share this post Link to post Share on other sites
tom.tucka 75 Posted June 1, 2016 Try removing all the commented clutter at the top. Now you know whats up there you don't really need it and it might be interfering and commenting out the external inheritance...though if that was the case it would throw the error for the first unit, not the second....hmm EDIT: Try changing the 2nd, 3rd and 4th units to inherit from the first. class sbs_rifleman_2: sbs_rifleman_1 { I removed the clutter and made the other classes inherit from the first one, still didn't work has same error as above.. Share this post Link to post Share on other sites