zooloo75 834 Posted June 1, 2016 As the thread title states. Or at least a way to get the projectile that hit a unit via the HandleDamage EH? For MP compatability, the shooter shouldn't have to be local for the event to fire and all effects should be local. Share this post Link to post Share on other sites
PSquall 0 Posted June 2, 2016 Is there any way to circumvent the local restiction? Since im fairly new to scripting, i can only imagine a way to call a mp function on the local or something, if that is even possible. If not, than you dont need a poll, more functionality is always awesome! Share this post Link to post Share on other sites