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Corrupted Terrainbuilder File from mask image..

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I think i corrupted the file somehow from trying to change the satellite / Mask resolution to 8 for lower resolutuion thus faster packing times for testing in game..

 

anyway im getin this error message everytime i try to generate textures

- also i cancelled the paa conversion in the midst of it 

- i dont have a surface mask image either

 

 

 

 

b51440a3284d7ac483e072ef418cc38e.png

 

LAYERS - CFG - 

 

d239f1f805519387a4058a6bba346d86.png

 

dd48bf90ba910a1d2485d6c1b8b315eb.gif

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Sat / mask size at 5 x 5 pixels? If your terrain is 10240x10240 meters, that means it tries to stretch 1 pixel of your satmap over 2048 meters on your map. I'm pretty sure your problems will go away if you just use a 'normal' size.

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Sat / mask size at 5 x 5 pixels? If your terrain is 10240x10240 meters, that means it tries to stretch 1 pixel of your satmap over 2048 meters on your map. I'm pretty sure your problems will go away if you just use a 'normal' size.

LoL , what as i thinking? Loong night.

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