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shoomfie

Nopop functionality is global

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I'm working on a shoothouse for a training course and I want it so that only the shoothouse targets stay down until reset.  I'm using this procedure here and it works great... mostly

 

The problem is that I also have some firing lanes that I would like to have automatically popup as if "nopop=false".  The nopop command seems to function globally regardless of trigger area or if it's placed in a specific objects init.

 

What I want is some way to have certain targets stay down until reset, and certain targets to automatically return to their up position.

 

Thank you,

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You would need to script/hard-code each set of targets, probably with EHs. That way some targets will stay down, while others you would "manually" have pop back up.

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