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amos m

More than 3 side?

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Is it possible to make more than 3 sides on a map? I would like to make nationalities a nationalities mis.

Also is it possible to have people on the same side wearing a different skin set?

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But that's still only 2 sides. West, resistanc and civies against the russians. Hardly fair.

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You can set the Resistance to friendly to east or nobody.

Just open up the intel dialog box in the editor.

(Edited by Intruder at 8:18 am on Dec. 20, 2001)

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Actually, the thread is "More than 3 sides."

I just thought it would be koowul havin a big mp map where you could have multiple teams, and teams could ally and that when it suited them to do so and what not.

(Edited by amos m at 12:18 am on Dec. 21, 2001)

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Damage Inc on 11:57 pm on Dec. 20, 2001

I think you can make additional sides with addons.<span id='postcolor'>

Not sure about that. i downed an Aussie Inf and SAS addon, but it installed em into the West part of the editor.

Any more info on this would be great.

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Thats becasue they were designed to be part of the western units.

It's in the cpp files and stuff, what side they belong to. It can be either west, east, resistance, civi or empty (I think). There must be a way to add more sides :confused:

(Edited by Intruder at 1:16 pm on Dec. 20, 2001)

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They have this define in the config.cpp:

// some basic defines

#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

Maybe we could add a new side by editing this?

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Maybe you can define your own cos in the class CfgVehicles you define the side "side=TWest;"

// some basic defines

#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

#define true 1

#define false 0

class CfgVehicles

{

class All {};

class AllVehicles: All {};

class Air: AllVehicles {};

class Helicopter: Air {};

class OH58: Helicopter

{

picture=\OH58\iKiowa;

crew = SoldierWPilot;

scope=public;

side=TWest;

displayName=$STR_DN_OH58;

nameSound="chopper";

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