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dragonsyr

restict Ambient Civilian life from specific areas ?

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is there a way to restrict Ambient Civilian life on specific areas of my island?

i dont need mission script (triggers etc), i need to make it default for my world map

 

i need something like this for my config.cpp

class Ambient{};
class AmbientA3
{
maxCost = 500;
class Radius440_500
{
areaSpawnRadius = 70.0;
minAmbientInSomePolygonSquare = 0; //<<----------something like this fake code (based on minTreesInForestSquare = X; command)???????? with forest or other polygon shape in TB
maxCircleCount = "(1 - polygonsqare)";  //<<---------- OR like this based on maxCircleCount = "(20 * (0.1 - houses)) * (1 - sea)"; command
areaMaxRadius = 200.0;
spawnCircleRadius = 30.0;
spawnInterval = 4.7;

because i dont want rabbits and other animals on my runway and some other specific areas .

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So .... It's time to patch the ambient system  :)

 

thanks xnam :)

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