dragonsyr 21 Posted May 10, 2016 is there a way to restrict Ambient Civilian life on specific areas of my island? i dont need mission script (triggers etc), i need to make it default for my world map i need something like this for my config.cpp class Ambient{}; class AmbientA3 { maxCost = 500; class Radius440_500 { areaSpawnRadius = 70.0; minAmbientInSomePolygonSquare = 0; //<<----------something like this fake code (based on minTreesInForestSquare = X; command)???????? with forest or other polygon shape in TB maxCircleCount = "(1 - polygonsqare)"; //<<---------- OR like this based on maxCircleCount = "(20 * (0.1 - houses)) * (1 - sea)"; command areaMaxRadius = 200.0; spawnCircleRadius = 30.0; spawnInterval = 4.7; because i dont want rabbits and other animals on my runway and some other specific areas . Share this post Link to post Share on other sites
xnam 17 Posted May 12, 2016 hi you can't , because you have limited variables to exlude Ambiant Life : A game Engine can't managed a new variable. https://community.bistudio.com/wiki/Arma_3_Animals:_Ambient_System Xnam Share this post Link to post Share on other sites
dragonsyr 21 Posted May 12, 2016 So .... It's time to patch the ambient system :) thanks xnam :) Share this post Link to post Share on other sites