kaspervdh 10 Posted May 2, 2016 Hello, I am using terrain editor and i'm trying to get a map ingame. I am following this tutorial: and I have followed all steps displayed by him. Now i am at the point where he adds roads, I added roads at my own project aswell and in the video you can see him start up buldozer and he sees the roads. When i start up buldozer it freezes. See screenshots: Road polylines: https://gyazo.com/c0167d90514c78fc0fd523761ba807e0 Shapes database: https://gyazo.com/665e90a12d2890fb9a0c842c644a387b Files inside roads map: https://gyazo.com/9e6a5807f6970dc12c10d8a51465b201 Copied roadsLib from a3: https://gyazo.com/575088ffdc1b2985dd5029d99651d09c Copied his buldozer script to make buldozer able to see the roads: https://gyazo.com/9b022fedf91e7c59251199424050ed0c result: https://gyazo.com/32c227806361786b7904cf071daa3e48 Is this because i've added too many poly's? Thanks in advance. Share this post Link to post Share on other sites
kaspervdh 10 Posted May 2, 2016 solution: After a day of researching and trying i managed to get it working. If someone will come across the same problem as i had do this: When you export the roads to SHP make sure to set them underwater like so: https://gyazo.com/d8699ec67e33d2ea03b328d1e0d3dc7e Then buldozer will not crash. Share this post Link to post Share on other sites
RoF 241 Posted May 2, 2016 erm... I've never had to do that, that's just for setting colours to export to your image mask. Changing that won't have any effect on the exported roads file. Share this post Link to post Share on other sites