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kaspervdh

Buldozer freezes

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Hello,

 

I am using terrain editor and i'm trying to get a map ingame.

I am following this tutorial: 

and I have followed all steps displayed by him.

Now i am at the point where he adds roads, I added roads at my own project aswell and in the video you can see him start up buldozer and he sees the roads.

When i start up buldozer it freezes.

See screenshots: 

Road polylines: https://gyazo.com/c0167d90514c78fc0fd523761ba807e0

Shapes database: https://gyazo.com/665e90a12d2890fb9a0c842c644a387b

Files inside roads map: https://gyazo.com/9e6a5807f6970dc12c10d8a51465b201

Copied roadsLib from a3: https://gyazo.com/575088ffdc1b2985dd5029d99651d09c

Copied his buldozer script to make buldozer able to see the roads: https://gyazo.com/9b022fedf91e7c59251199424050ed0c

result: https://gyazo.com/32c227806361786b7904cf071daa3e48

 

Is this because i've added too many poly's?

 

Thanks in advance.

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solution:

 

After a day of researching and trying i managed to get it working.

If someone will come across the same problem as i had do this:

 

When you export the roads to SHP make sure to set them underwater like so: https://gyazo.com/d8699ec67e33d2ea03b328d1e0d3dc7e

Then buldozer will not crash.

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erm... I've never had to do that, that's just for setting colours to export to your image mask. Changing that won't have any effect on the exported roads file.

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