Drangoll45 5 Posted April 29, 2016 Hi everybody ! I'm working on a helicopter (i'm not going to publish it) When I was converting my textures I noticed an issue with the conversion. The texture's name is "texturename_co.png" Texture before conversion : http://imgur.com/BqUfj3u Texture after conversion : http://imgur.com/FCQ13P1 Share this post Link to post Share on other sites
Jackal326 1181 Posted April 29, 2016 I'm not sure if its an IMGUR issue, but when I 'save as' the image and download it, it saves as an 8-bit PNG. As far as I'm aware switching the format to 16-bit or 32-bit may help.The image is also not sized correctly (presumably you scaled it down to share it publicly) which could also cause you issues. Share this post Link to post Share on other sites
Drangoll45 5 Posted April 29, 2016 I'm not sure if its an IMGUR issue, but when I 'save as' the image and download it, it saves as an 8-bit PNG. As far as I'm aware switching the format to 16-bit or 32-bit may help.The image is also not sized correctly (presumably you scaled it down to share it publicly) which could also cause you issues. I cut the image (in imgur) for preview purposes but the image is 1024x1024 at 32bit Share this post Link to post Share on other sites
Jackal326 1181 Posted April 29, 2016 Presumably there is absolutely no Alpha channel what so ever? The _co suffix forces a 1-bit Alpha with no scales of transparency, its either see-through completely or its not (0-1). What looks like is happening is parts of the gradient alpha are more transparent and are closer to 1 than to 0, as such are showing random pixels as transparent. Share this post Link to post Share on other sites
Drangoll45 5 Posted April 29, 2016 I noticed that removing the suffix "_co" after the name of the texture the issue doesn't happens again , but the result is a transparency on the fuselage of my helicopter Share this post Link to post Share on other sites
Jackal326 1181 Posted April 29, 2016 I noticed that removing the suffix "_co" after the name of the texture the issue doesn't happens again , but the result is a transparency on the fuselage of my helicopter Then you have an alpha channel with some measure of transparency which you can't (or at least shouldn't) have in a _co texture (due to the 1-bit alpha as mentioned above). Remove the alpha channel (make it entirely white in Photoshop or whatever program you use). Share this post Link to post Share on other sites
Drangoll45 5 Posted April 29, 2016 Presumably there is absolutely no Alpha channel what so ever? The _co suffix forces a 1-bit Alpha with no scales of transparency, its either see-through completely or its not (0-1). What looks like is happening is parts of the gradient alpha are more transparent and are closer to 1 than to 0, as such are showing random pixels as transparent. So what can I do with the texture ? ( if you want i can send you the complete image ) Share this post Link to post Share on other sites
Drangoll45 5 Posted April 29, 2016 Then you have an alpha channel with some measure of transparency which you can't (or at least shouldn't) have in a _co texture (due to the 1-bit alpha as mentioned above). Remove the alpha channel (make it entirely white in Photoshop or whatever program you use). ok i'll try it Thanks for the hint bro 2 Share this post Link to post Share on other sites
Drangoll45 5 Posted April 29, 2016 Ok I think i've found the problem : I was saving the image from DDS to PNG and this process produces an alpha channel. Now i'm saving the textures the textures in JPG and the texture converted to Paa does not show any error Thanks a lot Jackal326 for the fast reply and the support! 1 Share this post Link to post Share on other sites