lkincheloe 12 Posted April 25, 2016 A simple procedural script that uses bis_fnc_destroycity to, well, destroy ALL the cities on an island! It's designed to simulate prior war damage, scaling up depending on how large the city is. Download: http://www.mediafire.com/download/d49pr53zz348eyr/War_Torn_Map_a1.zip 1 Share this post Link to post Share on other sites