Rhod747 3 Posted April 21, 2016 Hi, I'm having another problem with the eden editor. I have 4 points set up to defend on an airfield. I've made it so enemies entering the area are detected and it sends a hint to the player to go defend that point. All good, until I get to actually spawning the AI. My problem is, I don't want to spawn multiple groups at the same time as this will be too difficult (distance too great etc) and I don't want them to just respawn in a predictable amount of time. I want to be able to create four spawn points for these enemies (Ryan's zombies), have only one activate at any one time and a delay before the next lot of AI spawn in, have the AI follow a waypoint towards its specific 'barricade' on the map and then the spawner 'reset' itself with a random time before the next wave starts. I've been looking for hours and haven't been able to find anything that specifically does something like this and have no idea how or if scripting it is possible. Any help is greatly appriciated, thanks in advance :) Share this post Link to post Share on other sites
Nikander 123 Posted April 22, 2016 My problem is, I don't want to spawn multiple groups at the same time as this will be too difficult (distance too great etc) and I don't want them to just respawn in a predictable amount of time. Hi Rhod747, you could use a trigger to launch the spawn waves: 1. Place the basic trigger (no area) in Eden editor. 2. Change the trigger attributes to: Repeatable: yes Condition: time > player getVariable ["wave", 2] Activation: systemChat str(time); player setVariable ["wave", time + 2 + random 4] Experiment with the above to get the idea, then replace systemChat str(time) with the command to actually launch your spawn script, for example, 0 = execVM "zombie.sqf" Nikander Share this post Link to post Share on other sites