360plus 0 Posted April 11, 2016 I have made a new model and i have got it in the game and it spawns and such. My problem is that when i walk up to it and try and put it into my inventory there is not option. https://i.gyazo.com/6b729325980a60222a6b88d995a09533.jpg I have the config set up right as it works for other models just not the rope. This is my first time modeling something into the game. I think it might have something to do with the model and not the config here is the class from the config. class C_Inv_Rope_i : ItemCore { scope = public; displayName = "Rope"; descriptionShort = "Rope"; picture = "\C_Inv_Items\data\UI\Rope_ca.paa"; model = "\C_Inv_Items\Rope.p3d"; allowedSlots[] = {901, 801, 701}; mass = 1; }; class C_Inv_Rope : WeaponHolder_Single_limited_weapon_F { scope = public; scopeCurator = 2; simulation = "thing"; displayName = "Rope"; author = "Test"; picture = "\C_Inv_Items\data\UI\Rope_ca.paa"; model = "\C_Inv_Items\Rope.p3d"; vehicleClass = "Items"; submerged = 0; // initial submersion, <0 inital delay submergeSpeed = 0; timetolive = 0; disappearAtContact = false; airFriction2[] = {0.01, 0.01, 0.01}; airFriction1[] = {0.01, 0.01, 0.01}; airFriction0[] = {0.01, 0.01, 0.01}; airFriction = 0.09; airRotation = 0; gravityFactor = 1; class TransportMagazines { class C_Inv_Rope_i { magazine = "C_Inv_Rope_i"; count = 1; }; }; }; If anyone knows please help!! Share this post Link to post Share on other sites
Jackal326 1182 Posted April 11, 2016 I think it might need a 'Geometry' lod for the game to recognise when you're "aiming" at it and when to prompt the action. Share this post Link to post Share on other sites
SurvivalsGaming 0 Posted August 16, 2016 Hi Guys! I have a similar problem. The Object ist showing in the Arsenal and the Inventory, but the Editor placed Object is invisible. When I placed a Medikit then is it visible, but I cann`t take it. class CfgPatches { class SC_USB_Stick { units[] = {"SC_USB_Stick64_Item"}; weapons[] = {"SC_USB_Stick64"}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgWeapons { class ItemCore; class InventoryItem_Base_F; class SC_USB_Stick64: ItemCore { author = "[TFE] Survival"; displayName = "USB 64Gb"; model = "\sc_usb_stick\sc_usb_stick_64.p3d"; scope = 2; scopeArsenal = 2; scopeCurator = 2; simulation = "ItemMineDetector"; picture = "\sc_usb_stick\Data\sc_usb_stick_ui_64.paa"; allowedSlots[] = {901, 801, 701}; class ItemInfo: InventoryItem_Base_F { mass= 0.1; }; }; }; class CfgVehicles { class Item_Base_F; class SC_USB_Stick64_Item : Item_Base_F { scope = 2; scopeCurator = 2; displayName = "USB Item 64Gb"; author = "[TFE] Survival"; icon = "iconObject_1x1"; vehicleClass = "Items"; model = "\sc_usb_stick\sc_usb_stick_64_dummy.p3d"; class TransportItems { class SC_USB_Stick64 { name = "SC_USB_Stick64"; count = 1; }; }; }; }; Sry for my english ;) Share this post Link to post Share on other sites