Fiddi 68 Posted April 10, 2016 Hey, is it possible to establish a closing shot without actually ending the mission and continue afterwards instead? https://community.bistudio.com/wiki/Debriefing Or is there an other way to get the closing shot effect? I think that it's a cool effect and would like to have it in my side missions. Share this post Link to post Share on other sites
soolie 189 Posted April 10, 2016 If you look in the config viewer in game, you will find rscTitles. Using those and the commands cutRsc or titleRsc you can add all kinds of effects. 1 Share this post Link to post Share on other sites
Fiddi 68 Posted April 11, 2016 Okay, I'll do that, thanks. Always thought that a simple notification that a side mission was completed were a bit weak. Share this post Link to post Share on other sites
2nd ranger 282 Posted April 11, 2016 Look at the endMission function in the function viewer, you can see how the static effects are done. 1 Share this post Link to post Share on other sites
Fiddi 68 Posted April 11, 2016 I created this function, works perfectly. Fades perfectly in and fades perfectly out, while playing a little bit of music. FRED_fnc_endSideGraphic = { /* Author: Fredrik Eriksson Description: Side mission ending graphic. Parameter: 0 : STRING - Graphic Name (Defined in Descriptions.ext) Returns: NOTHING */ Private ["_endGraphic"]; _endGraphic = _this select 0; missionnamespace setvariable ["BIS_fnc_missionHandlers_end", _endGraphic]; _layerInterlacing = "BIS_fnc_endMission_interlacing" call bis_fnc_rscLayer; _layerStatic = "BIS_fnc_endMission_static" call bis_fnc_rscLayer; _layerEnd = "BIS_fnc_endMission_end" call bis_fnc_rscLayer; _layerTiles = "BIS_layerEstShot" call BIS_fnc_rscLayer; {_x cuttext ["","PLAIN"]} foreach [_layerInterlacing,_layerStatic,_layerEnd,_layerTiles]; playmusic "EventTrack01_F_Curator"; 2.5 fadesound 0; 0 fademusic 2; _layerStatic cutrsc ["RscStatic","PLAIN"]; Sleep 0.3; showhud false; _layerEnd cutrsc ["RscMissionEnd","PLAIN", 0.5]; _layerInterlacing cutrsc ["RscInterlacing","PLAIN"]; _layerTiles cutrsc ["RscEstablishingShot","PLAIN"]; Sleep 5; _layerStatic cutrsc ["RscStatic","PLAIN"]; 2.5 fadesound 1; Sleep 0.2; {_x cutFadeOut 1} foreach [_layerInterlacing,_layerStatic,_layerEnd]; _layerTiles cutFadeOut 3; showhud true; missionnamespace setvariable ["BIS_fnc_missionHandlers_end", ""]; }; Thanks for the help and advice! 1 Share this post Link to post Share on other sites