-GMS- Eliree 11 Posted April 3, 2016 hey guys, sicne i got my faction working on independent side yesterday the clothing they wear has disappeared , anybody here who might know the reason for this ? nothing has changed in the config when i ported it over to indeendent side but anyways here is part of the config: icon = "iconManLeader"; cost = 2000; threat[] = {1,0.7,0.3}; model = "\A3\Characters_F\Common\basicbody"; nakedUniform = ; uniformClass = "TRYK_U_B_ARO1_BLK_R_CombatUniform"; camouflage = 1.6; backpack = "TRYK_B_Coyotebackpack_Eliree"; the uniformclass is the 1 which is not showing everything else work perfectly fine the uniforms work fine if i equip them with arsenal but will not be applied when put in the config Greets Share this post Link to post Share on other sites
Jackal326 1182 Posted April 3, 2016 You'll need to edit the uniform class, specifically the 'modelSides' array: modelSides[] = {3, 1}; /// what sides could use this uniform, means civilians and BLUFOR can use it That example is taken from the ArmA3 samples and as the commented out part states, 3 (civilian) and 1 (BLUFOR) can use the Uniform. You'll need to add 2 in there for INDEP. As you're using a unform from an addon is to see if the author has already coded an INDEP version of the uniform. Given the uniform's classname ("TRYK_U_B_ARO1_BLK_R_CombatUniform") they MIGHT have already done so (try "TRYK_U_I_ARO1_BLK_R_CombatUniform"). Share this post Link to post Share on other sites
-GMS- Eliree 11 Posted April 3, 2016 You'll need to edit the uniform class, specifically the 'modelSides' array: modelSides[] = {3, 1}; /// what sides could use this uniform, means civilians and BLUFOR can use it That example is taken from the ArmA3 samples and as the commented out part states, 3 (civilian) and 1 (BLUFOR) can use the Uniform. You'll need to add 2 in there for INDEP. As you're using a unform from an addon is to see if the author has already coded an INDEP version of the uniform. Given the uniform's classname ("TRYK_U_B_ARO1_BLK_R_CombatUniform") they MIGHT have already done so (try "TRYK_U_I_ARO1_BLK_R_CombatUniform"). tried to adjust this now, the config of the tryk's uniform is now like this : class TRYK_U_B_BLK3CD: Uniform_Base { scope = 2; displayName = "TRYK CombatUniform (black 3CD)"; picture = "\TRYK_Uniforms\data\UI\icon_u_b_BLKTAN_ca"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; modelsides[] = {3,1,2}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "B_BLK3CD_soldier_F"; containerClass = "Supply40"; mass = 40; }; }; but still does not give the clothing to the model. might this be because it drags it from the uniform_base or ? i also tried with changing the B in the classname to an I but then it just says it doesn't recognise Share this post Link to post Share on other sites
Jackal326 1182 Posted April 3, 2016 OK, try adding the modelSides array as you have it above to the 'B_BLK3CD_soldier_F' unit's config, as upon further examination thats where BI's Uniforms seem to inherit the parameter from. Share this post Link to post Share on other sites
-GMS- Eliree 11 Posted April 3, 2016 OK, try adding the modelSides array as you have it above to the 'B_BLK3CD_soldier_F' unit's config, as upon further examination thats where BI's Uniforms seem to inherit the parameter from. cheers dude , this fixed it so i got everything working now ^.^ 1 Share this post Link to post Share on other sites