Valken 622 Posted April 3, 2016 I did a search and was unable to find the correct topic so I thought I would post this in GENERAL. After getting back into ARMA from Real Life, I added a few new mods via Steam Workshop and it shows up in Arma 3 Launcher. Works great. And after manually adding the older mods to the Launcher, it would display that some mods are still required such as CBA even though its already listed but not under the workshop name even though the file directory is correct @CBA_A3. There are also other messages due to different directory names that are different on both Workshop and PwS / Internet servers and even the mods listed here on this forum from the original authors! Example Workshop - @CUP Units PwS - @cup_units Technically, I can just ignore the Launcher error message, check the mod and it will work. But I probably have slight OCD and it also annoys me to no end that the official Arma 3 Launcher cannot do a quick hash to notice the files are already there but under a slightly different folder name. Lastly there are some servers that don't use Steam Workshop and I have to rename mod folders to match if a mod was downloaded from the internet or PwS! Is there a way to automatically Sync all of the folder names AND the mod name description so it shows up under one name with no duplicates in both Arma 3 Launcher and PwS, get rid of those annoying dependency errors and simply works with internet servers? It would be great if there was some consensus on how to deploy mods in some uniform fashion and to save HD space - automatically create symbolic links from the master original mod folder to clan mod compilations and delete all those sync copies from both Workshop and PwS. SSD prices are still not where HDD prices yet. I actually like the Workshop for auto-updating as the bandwidth alone is way faster than PwS or Armaholic but I understand the complicated issue of mod ownership due to Steam's EULA. 2 Share this post Link to post Share on other sites