delta3242 399 Posted March 19, 2016 Hello, I just finished re texturing an offroad, but I am having difficulty with/finding the vehicle config.cpp. Here's what I did to find the config I used: Arma 3 > Addons > Soft_F > Offroad_01 > config.bin and then I used Arma 3 Tools to turn the config.bin into a config.cpp. I am not sure if this is the right config to use for my mod. Here's what my mod folder currently looks like: By the way I took the .paa file out of the addons folder so that you guys could see everything in the mod folder. Thanks for the help, Delta P.S: I hope my question makes sense :lol: Share this post Link to post Share on other sites
Jackal326 1182 Posted March 19, 2016 You need the correct file structure for a start, which you totally don't have: Make a folder called 'DELTA_Offroad' (or whatever), then put the config.cpp and texture file in there. You'll also need to edit the config.cpp (a lot) rather than just putting a stock config in there and hoping for the best)...I'll try to help you through that process when I get home from work. Share this post Link to post Share on other sites
delta3242 399 Posted March 19, 2016 Thanks, I appreciate it. Share this post Link to post Share on other sites
Jackal326 1182 Posted March 19, 2016 Right, so as I posted previously you'll want to create a folder called 'DELTA_Offroad' or whatever, and within that you'll want your texture, and your config.cpp > DELTA_OFFROAD ----->config.cpp ----->texture_co.paa I also noticed your new texture doesn't use the correct Texture Naming Rules. Go back to the original TGA/PNG file and rename it 'Delta_customoffroad_co.tga/png' and then re-convert it using TexView. Now, the config.cpp (be advised I have NOT tested this, its just going from what might/should work: class CfgPatches { class DELTA_CustomOffroad { ammo[] = {}; units[] = {}; weapons[] = {}; vehicles[] = {"DELTA_CustomOffroad_01"}; requiredVersion = 1.1; requiredAddons[] = {"A3_Soft_F"}; author = "Delta3242"; }; }; class WeaponFireGun; class WeaponCloudsGun; class WeaponFireMGun; class WeaponCloudsMGun; class CfgVehicles { class LandVehicle; class Car: LandVehicle { class HitPoints; class NewTurret; }; class Car_F: Car { class Turrets; class HitPoints; class EventHandlers; class AnimationSources; }; class Offroad_01_base_F; class Offroad_01_armed_base_F; class C_Offroad_01_F; class DELTA_CustomOffroad_01: C_Offroad_01_F { //INHERITS EVERYTHING THAT ISN'T OTHERWISE DEFINED BELOW FROM THE DEFAULT CIVILIAN OFFROAD scope = 2; side = 3; author = "Delta3242"; displayName = "DELTA CUSTOM OFFROAD"; // the name it should appear as in the editor hiddenSelections[] = {"camo","camo2"}; hiddenSelectionsTextures[] = {"\DELTA_Offroad\Delta_customoffroad_co.paa","\DELTA_Offroad\Delta_customoffroad_co.paa"}; }; }; Now once thats all sorted, you'll need to move the folder to your P drive to pack it using Addon Builder or Mikero's tools. Share this post Link to post Share on other sites
delta3242 399 Posted March 19, 2016 I was able to get it into the game but the textures do not load and the civilian appears dead upon spawning it in: And here's what my PBO looks like:\ Share this post Link to post Share on other sites