PYL 2 Posted March 13, 2016 Good evening guys. How does the physics simulation, like velocities, positions, etc... work? Are calculations updated on every frame (e.g. 60 fps -> 60 physics updates @ second) or do they have a fixed pause between them (e.g. 33 updates at second regardless of frame rate)? In other words, what is the interval between, for example, object position updates (e.g. t1 = [0,0,0], t2 = [0,1,0], t3 = [0,3,0], ...; interval between each update: 50 ms). Thanks! Share this post Link to post Share on other sites
austin_medic 109 Posted March 21, 2016 Why do you need this information? You coul try finding one of Dwarden's profiler builds and see what that reveals about whats going on under the hood. Share this post Link to post Share on other sites
PYL 2 Posted March 22, 2016 After some tests with accTime and diag_tickTime I managed to get the delay between two update which is roughly accTime * delay = 0.00329716 * 5 = 0.0164858, which means the frequency is 1/time = 1/0.0164858 ≈ 60 times @ seconds. Now, I don't know if it's 60 for every PC or just in my case since my display has a frequency of 60 Hz. Could somebody confirm it's either 60 physics updates @ seconds or it's FPS updates @ seconds? Hope this will be useful for future modders.Thank you very much! Edit: did a further test @ 12 Fps and it still looks to update 60 times @ seconds. Share this post Link to post Share on other sites